| It had been several months since
                the world saw magic this great in scope and power. Now it comes
                again, but this time it is from an enemy that remains obtuse. The skies continue to shift and
                with them now the land itself has changed. Through some
                understanding wholly alien to the Isparians the Virindi have
                furthered their incursion by altering the very nature of the
                wilderness. Creatures have been displaced and now inhabit areas
                never before seen.
                 The Direlands have become a
                place of woe and despair. It is here that the Virindi have laid
                claim at last to the Obsidian Plains. They have driven away all
                others save for their allies and those they mean to warp to
                their own devices. Further to the north the Olthoi have been
                found swarming the landscape once again, there have been pockets
                of the Olthoi seen throughout Northern Osteth but this new
                revelation cannot bode well for the Isparians.
                 In Zaikhal, a once trusted ally
                has begun displaying some frightening and unnerving
                characteristics. Diyas al-Yat has begun removing his head,
                revealing an erupting column of portal energy from his
                shoulders. This coupled with the arrival of the latest Virindi
                shock troops, the Simulacra, leaves the fate of this ally as a
                new mystery to be discovered.
                 In dungeons bearing the same
                blood-red walls of their masters the Simulacra are preparing for
                what can only be a final assault against the Children of Ispar.
                These beings look like most Isparians in every way, yet their
                deliberate way of speaking will lend the first shadow of doubt
                to the cautious adventurer, and once they reveal their true
                selves by removing their own heads, attack and do not relent.
                 These new troops afford those
                adventurers strong enough to wrest victory from their tenacious
                grasp with a new shield and helmet of great power. These can be
                further enhanced with the addition of a strange gem found within
                a final stronghold of the Simulacra. But those halls are filled
                with beings of immense power and should be traveled only by the
                most hearty of warriors.
                 The changes to the world have
                had an unforeseen effect on the denizens of Dereth. While they
                have been pulled from their climates and homes some of the
                creatures have banded together under leaders of their respective
                races. These leaders are different from their lesser cousins in
                look and in power. Travelers should be wary when facing down one
                of these new foes.
                 Autumn slowly begins to crawl
                toward the Isparians but it appears the war is far from over.
                Though the Virindi themselves have lightened their assaults this
                latest maneuver is one that has changed the way that most
                travel. This could be just a precursor to an even greater
                change. The raiding parties of the Virindi death squads have
                lightened but they still harangue the lonely travelers of the
                world.
                 This is a time of weary battle
                but the hearts of the people are strong and in the face of this
                great terror they shall not fail. But what comes next from the
                Virindi, and when?
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