The History of Asheron's Call
|
The Widening Gyre - October
8, 2001
|
The fires have been stoked across
Dereth to ward off the coming of the harvest season's chill.
Brave souls press even further against the Virindi tide in an
effort to stave their advances and finally bring the cloaked
beings to heel. All the while the Children of Ispar once again
are set for revelry in this their time of harvest, celebrating
the end of another year here on Dereth.
In Zaikhal a defector from the
renegade Virindi band has come with a mission for those
adventurers with steely nerves who are willing to trust him. His
tales lend credence to the rumblings that the Virindi have begun
to establish a New Singularity, here on Dereth. He warns that if
they are not successful that the renegades will win and bring
this Singularity here, washing away life as they have come to
know it. He provides them with a chisel and imparts knowledge of
the storage facilities that contain the renegade's materials.
Armed with this new understanding, warriors heed this latest
call and strike deep in the heart of the Virindi onslaught,
hoping to make this the final blow. The Isparians will prevail
at all costs.
Alchemists, cooks, and mages,
having deciphered old riddles and found new delights, have
opened their shops to all and happily display the new wares that
they have to offer. Alchemists have enhanced their already
potent tonics that restore Mana and close grievous wounds. Cooks
display and sell new candied items. Those with a penchant for
sweets have been made to smile once more. Mages have fortified
the stones that can be used to store Mana so that they break
less often and have also, with the help of tailors, rewoven the
magical aspect of apprentice's robes to be wholly beneficial to
their wearer.
After seeing the success of the
Zaikhal Arcanum in forging houses befitting Dereth's defenders,
Queen Strathelar has commissioned a refurbishment of the pyreal
to have a brighter appeal to the masses. New shops selling
furniture and other wares have opened, their patrons stand ready
to collect the new pyreal in exchange for the goods and
services.
In towns all across Dereth
inhabitants display festival masks in a show of strength in the
face of adversity. The Virindi war seems to be winding to an end
and the Isparians are rejoicing.
Yet new portals have opened.
Something about these differs from the portals once forged
through the magical might of Asheron. These have a sense of
being made by another, as a way to coax the Isparians somewhere
else. Who has forged them and for what purpose?
|
Martine smiled with satisfaction as
the electric flows meshed from the three prongs of the transport
base, and the portal flared into being. This was the final one.
Twelve in all, his personal invitations to the Isparians to come
visit Marae Lassel. And the Virindi thought themselves safe
there? The fun would soon begin.
And that was only one front of his crusade against the alien
beings. How easy it was to magnify Ecorto's desire for order
into something more radical. And now the Director stood there in
Zaikhal, sending hordes of Isparians nipping at the heels of his
former tormentors. They would know pain and fear. They would
come to know it well.
But Martine wondered whether he was winning the battle at the
expense of the war. He trembled with anger as he thought of that
meddling witch, Nuhmudira. Housing, of all things! She and her
Agents of the Arcanum would need to be dealt with. But Dereth
had taught Martine to be flexible, to be patient. Good things
were coming. Let the humans play with their new toys, their
masks and their elixirs. Let them acquire their
"Writs" and think themselves safe and secure in their
new homes.
The mouse is never easier to catch than when stuffed with
cheese.
The thing once known as Candeth Martine raised his hands and
teleported himself back to his stronghold on Marae. After all,
he had visitors to prepare for.
|
October marks a very exciting time
in the land of Dereth. Not only will Asheron's Call Dark Majesty
hit the store shelves later this month, but tomorrow will be the
normal monthly update. No, this update will not just be new
features from the expansion. We are as dedicated now to monthly
updates that impact our entire player base as we have always
been.
In fact, this month players with
the proper training in Alchemy will actually be able to create
their own Heath and Mana elixirs (Stamina elixirs are around the
corner, too). There are some new cooking ingredients for the
chefs of Dereth to experiment with and some exciting changes to
Mana stones. We are also bringing back our October tradition of
monster masks, with some new twists. And as for storyline. . .
well, let's just say there are some very compelling quests this
month.
Tomorrow's downtime will be
slightly extended to compensate for our final preparations for
Asheron's Call Dark Majesty; players should expect an extended
download, much like September's. With this download comes the
final pieces for Asheron's Call Dark Majesty as well as our
regular monthly update.
We know there are a lot of
questions about housing. One of the most important is how are we
avoiding a “first come, first served” housing availability
issue? This was one of our main concerns as we designed our
housing system. We didn't want the sole criterion for house
ownership to be who bought the expansion the fastest.
As a result, we created a number
of different dynamics that will help to spread out, over time,
the availability of our houses. First, the housing availability
for the month of October will happen in three “waves.” The
first wave will be timed to coincide with the release of
Asheron's Call Dark Majesty. The second and third waves will be
opened to the players at times yet to be determined in between
the release and the day of the November event. It is only when
the houses have been made available that players will be able to
see what items they need to purchase that house, so that people
will generally be unable to stockpile items in preparation
beforehand. In some cases it will be downright impossible.
Most importantly, we are
dedicated to adding additional housing as part of our monthly
updates to ensure there will be numerous future opportunities to
purchase a house.
We also have some exciting
things coming in November with the mansions on the landscape.
Initially, these large structures will not be available for
sale. Coming in the month of November however, most will open up
with a further allegiance requirement. In addition to that
requirement, there will also be some allegiance-specific
commands tied to it that you will only have with these
allegiance houses.
This is indeed a very exciting
time in Dereth and the entire AC Team would like to take this
opportunity to thank all the players for making Asheron's Call
the success it is today. It is because of you that we are able
to give you this incredible month, and we are certain you will
enjoy some of the additions to come in the following months.
--The Asheron's Call Team
|
As the nights deepen and grow ever
more sinister, the autumn moons rise over a troubled landscape.
The fall season has arrived in full, many would attest, with the
same baleful chill as the Virindi who haunt the isle.
These twilight days have seen the Virindi make their next, and
most terrifying, play to gain ultimate control of Dereth. Rumors
speak of hidden installations, carefully stockpiled resources,
and efforts to construct a New Singularity. If not more
dangerous, than far more random, the Virindis countryside raids
also continue. The next waves, however, have been composed of
Simulacra, cleverly disguised as the very heroes they hunt. As
the Virindi strengthen their foothold in the world, the hum of a
New Singularity grows ever louder, ever clearer. . .
Against these invading forces the true citizens of Dereth cannot
be swayed from grand autumnal celebrations--and discoveries.
Ever the experimenters, alchemists have hit upon the means to
create valued elixirs, replenishing both physical and mystic
vigor. Along with a host of sweet dishes added to the already
encyclopedic knowledge of cooking, these will serve well to
bolster Dereths heroic forces. And continuing a popular, if
gruesome, tradition, the severed remains of certain creatures
can again be crafted into masks terrifying to behold--proving
the Virindi are not the only ones to don such wear. . . or
perhaps their efforts to corrupt humanity have truly begun to
succeed.
Yet even as the Virindi attempt to conquer all, humanity looks
to better house its own occupation of Dereth. Archmages of the
Zaikhal Arcanum have completed research on ancient geomancy
texts, allowing for the lawful division of housing, and already
vendors with bright entrepreneurial spirits have appeared,
offering the finest in home furnishings. Of course, safe
habitation on this troubled isle must come at some tremendous
price. . .
Following is a list of the most interesting additions made to
the game this update. However, please note that not everything
has been included--that would spoil the fun of finding out all
manner of things added or changed! As usual, though, the town
criers, barkeeps, and scribes may know the latest news. Also,
the trades of crafting and selling are always in flux, so
changes to prices and features are not always listed here in
their entirety.
Highlights include:
- The Virindi redefine
ruthlessness as they complete the last stages necessary to build
their New Singularity.
- Writs of Refuge can be found,
offering the chance for household ownership.
- Furniture vendors have also
appeared, hawking everything from tables and chairs to art and
candelabras.
- Alchemists can now develop
Health and Mana elixirs.
- New cooking ingredients lead to
new and tasty recipes.
- Autumn treats for everyone.
- Holiday masks return! The
doomed creatures of Dereth have already begun to hide their
hunted heads in terror.
With the deepening of fall and celebration of the autumn season,
the Virindi have renewed their campaign to wipe Dereth clean of
all humanity. Be sure to check the Developers Notes for October,
as well as the State of the Network, to learn more details of
“The Widening Gyre”event. Join us as we continue the ongoing
saga of Asherons Call, and well see you in Dereth!
|
Here are just some of the additions
made in the October 9 game update, “The Widening Gyre.” The
following list is comprised of detailed notes straight from the
developers themselves. For a summary of things of interest, be
sure to consult the official event article, The Widening Gyre.
We appreciate your feedback and bug reports in helping to ensure
that the world of Dereth is a stable and fun place to be. Please
submit any such bug reports to http://bugs.zone.com.
Miscellaneous Improvements
-
All Mana stones now destroy themselves at a flat 10% rate,
regardless of their efficiency.
-
Advanced alchemists can now craft their own versions of Health
and Mana elixirs.
-
The pyreal gets an icon makeover.
-
The Olthoi have a new look. . .
-
A bug causing a situation known as “Green Link Lag,” where
players clients were receiving data but unable to output data
back to the server, has been identified and fixed.
-
A bug with the @fillcomps command has been fixed so that when a
player switches between characters on the same account, the
correct values for that character are displayed instead of those
of the previous character.
-
A bug introduced last month where the camera angle was skewed
slightly has been fixed. The camera angle should be back to
where it was before Septembers event.
-
The bug where trying to stretch the enlarged chat UI box caused
a crash of the client has been fixed.
-
There was a bug where the Dread Ursuin was not dropping its
trophy item at all. It is now dropping at the correct
percentage.
-
Apprentice Mage Robes have had the “Inept spells” removed,
their Mana burn rate reduced, and their Mana tank total boosted
to 250.
-
Xarabydun gems “Impulse spell” has had its duration boosted
from twenty minutes to three hours.
-
There is now an exit portal in the Swamp Gardens.
-
Upon leveling, characters immediately replenish HP, Mana, and
Stamina totals.
-
New characters now start with 500 pyreals instead of 100.
-
New characters that have the Bow or Crossbow skill now start
with 250 arrows or quarrels instead of 100.
-
New characters that begin with magic skills now start with five
of each starting component instead of one.
-
The Soldier template now trains Crossbow instead of Bow, and
specializes in Arcane Lore instead of training in it.
-
The Bow Hunter template has new starting attribute values:
40/30/100/100/50/10, and a new set of skills, specializing in
Bow, Melee Defense, and Arcane Lore, and training in Item.
-
Each template now has a set of “recommended skills” which
are listed in the description for each template in character
generation.
Minor Details
-
The locked gate in the subway dungeon has been removed.
-
The North Exit portal in the North Black Claw dungeon now
actually leads to the North Exit instead of the South Exit.
-
The destination for the random landscape portal: “Mid
Direlands Portal” is now, surprisingly enough, in the Mid
Direlands instead of somewhere in Northern Osteth.
-
There was a bug where a quest flag was not working for the
Laboratory Key to the Sylsfear Chest. This has been fixed. The
quest flag for this key is now two weeks.
-
Players can no longer recall through portals created by the
various portal gems (to the nine newbie towns and three
archmages)
-
Stats have been slightly tweaked on the weaker bows in the game
to make them more similar with respect to one another: Longbow,
Shortbow, Yag, Nayin, and Shouyumi.
-
@help fillcomps now refers to the different types of component
categories.
-
The description of the Simulacra Helm now correctly refers to
itself as a "helm" instead of a "shield."
-
Fixed a bug where Gromnies were not always able to successfully
attack players if the players were on uneven terrain. This has
been fixed.
-
Fixed a minor typo in creating Diluted Health Infusions where
text referred to “fire” instead of “health.”
-
Robe of the Tundra now covers the head.
-
The icons for the starting Soldier template during character
generation now display axes instead of swords.
|
|
|
|
|