The winter snows have given way to
the song of spring across Dereth. As the land awakens from its
slumber the Children of Ispar find the stirrings of adventure
filling their hearts once again.
In the desert a new portal has
opened into the catacombs beneath Samsur, within three Undead
that speak of collecting their memories inside of tiny pyramids
reside. These pyramids are carried by the strongest and most
intelligent of the undead and are scattered throughout Dereth.
To unlock the memories within one needs to craft an ornate key
from the heart of Golem with a tool purchased from one of three
towns and their understanding of locks as their only guides. An
unlocked pyramid gains a greater reward from these undead
collectors.
In Tufa, humans have taken to
collecting these green triangles as well. Their rewards are
those of new arrowheads, potent healing kits, and gems that
purge harmful spells from one's being. Again the unlocked forms
of these pyramids grant a greater reward.
But traveling in the desert has
become difficult as the floating Virindi masters have become
increasingly aggressive, sending new creations out into the
world to strike down the other races of Dereth. Undead
creations, called Marionettes, glide across the landscape, their
lifeless bodies dancing to the machinations of a cruel
puppeteer. Standing beside their grim cohorts are Dolls,
creatures made from nothing more than energy and cherubic masks
that terrorize those who travel the desert sands.
These two new additions to the
Virindi forces are augmented by the arrival of new Virindi
champions. Swathed in cloaks of near impenetrable darkness these
Virindi Executors assault and lay waste to rank upon rank of
Dereth's defenders. In the remote town of Ayan Baqur these
beings are most prominent as here they bolster the Virindi
troops that lie just beyond the town's border.
As adventurers brave the forces
on the Obsidian Plains they find that Virindi and their most
feared servitors, Hollow Minions, now carry vibrant, radiant,
and alien devices. These devices bind themselves to those who
touch them, but only those with the greatest knowledge of locks
armed with the intricate tools for carving keys can craft them
into anything usable by Isparians. The resulting Singularity
keys are used to unlock the floating troves guarded by the most
dominant of the Virindi.
What designs do the floating
masters have planned for the future? Is it their taint that
stains the sky? These mysteries remain yet unanswered.
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