Linvak Tukal has stood as a mystery
to the Isparians since the fog surrounding it was lifted. Now as
the snows of the lower mountains retreats beneath the springtime
sun the last vestiges of the fog fade from the citadel,
revealing portals guarded by Lugian Raiders, besieging the
Lugians within.
Making their way through the
renegade Lugian forces adventurers find that Lugian society is
much like their own. They have crafters and warriors, merchants
and leaders.
In an effort to enlist the
children of Ispar as allies in their battle against their
misguided cousins Lugians reward the stalwart with items of
great power. Emissaries enter towns all over Dereth with gems
that contain spells of protection from the School of the Heart.
These gems house lower tiered spells that last for an extended
time. Further entwined in the information that the Lugians
espouse are tales of how their brethren fell to the machinations
of the Virindi.
Deep within the Direlands the
Virinidi presence grows. The town of Ayan Baqur has been wrested
from Isparian control. The inhabitants of Ayan Baqur have been
captured and dragged deep beneath the sands where they have been
stripped of their sense of self. Travelers fear for the safety
of Ayan's residents as they uncover twisted laboratories of the
Virindi with remnants of experiments gone horribly awry, piecing
together that the floating masters of time and space can only
intend harm to their captives. While in the town proper Virindi
vendors replace their human counterparts, mocking all who have
dealings with them.
All is not woe and despair.
Throughout Osteth profiteers who have benefited from their days
spent hunting across Dereth established casinos to entertain the
masses. High stakes gambling yields rewards such as Platinum
Scarabs and Pyreal Nuggets. Though some have walked out with
incredible prizes, most leave with nothing more than rotting
cabbage to show for frivolously spent pyreals, but then that is
the nature of a gamble.
Outside the gambling dens
warriors hunt together with heightened cooperation to find
greater weapons and tougher opponents. Mattekar larger than
their remaining cousins have been spotted breathing fire and ice
from their maws. These new creatures have made the further
advancement of fellowships enabling one another to recover items
lost on death a welcome addition.
Spring has arrived, but the evil
of the Virindi is on the rise and their taint spreads even to
those who would be allies to Isparian people. Stay focused on
the enemy and challenge at hand but remember to enjoy yourself
as well. . .
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