The History of Asheron's Call
|
Flesh and Blood - January
22 2002
|
It had been long since Nuhmudira
had felt wetness caress her forehead and cheeks. One look at her
lined and wrinkled face would be enough to convince that she had
no moisture left to give the world. No sweat, and certainly no
tears. She brought her tongue out to the edge of her lip to
taste the wet drops as they curled around her mouth. Neither
sweat nor tears.
The Book had prepared her for
this.
There was more scuffling below
on the slab. He was certainly determined, although that
determination had done him no good for the last hour. His
feistiness was a good sign. Her own man stood off to the side
and behind her, quiet and still. This scene before them, and he
seemed no more ruffled than if they were upstairs, far up
through many layers of stone and air, in her quarters sipping
tea. Not that he ever drank the tea.
Despite what she had done,
despite what she was about to do, she held in her mind why she
was here, why all this was necessary. The Empyreans were coming.
There could be no doubt. Martine was obviously nothing more than
their agent. Trying to stop the flow of Isparians into Dereth by
annihilating all the Nexus Arrival Points. . . yes, that had the
stink of Empyrean intent all over it.
The Book showed her the way. It
was hard to remember when it was just a book, one of many
Empyrean tomes that she had sought and collected in her time on
Dereth. She was proud of what she had accomplished by her
research on the enemy. Let Celdiseth voice his scorn and
distrust all he may, but without her and the Geomantic arts she
had mastered, there would be no housing, no Covenant Crystals.
But Geomancy had never absorbed her the way the Book had.
Hanaureli Rezau. Translated
from the Yalaini it meant, "Letters of the Red Self".
But the Yalain name was just a translation from the older and
original Dericost, Inikshai Ardun. The Book of Blood.
Nuhmudira, harder and colder than most, had, at first, been
appalled by some of the rituals the Book had described. She had
thought her own people were prone to bloodthirst. . . the Book
showed her how soft they were. Its blackened pages and red-inked
words revealed many things. Occasionally she wished she did not
know what she knew now. But this would be the second step
towards saving her people, one potentially far more powerful
than just shelters.
Chaos seeps, thorns grow
the rift
The Book whispered to her, told
her she was taking too long. The Book was thirsty. Blood
continued to ooze out of her pores and trickle down her face as
she finished placing the last of the tokens at the head of the
slab. Lightning and Acid, Fire and Frost--each token facing one
of the four cardinal directions. The man continued to fight
against the rope that strapped him to the flat stone. She
recited to herself the list of his crimes. He had taken many
lives, both back on Ispar and here in Dereth before the
Lifestones had been activated. A murderer, an assassin. It was
one of the reasons why he had been chosen.
She was ready. She reached deep
into the folds of her robe, and began to pull out the
instrument. Unbidden, a memory of a memory sprang into her mind,
a moment of some eighty years past. She was young then, so very
young, her hair the color of flame and still in curls. There had
been a gathering in the city square, and although her parents
had stayed in front of her, blocking her eyes, she had heard the
yells of the crowd, had felt their anger and hatred crackle
through the masses of flesh. The crowd dispersed, she and her
parents with it, but later she had run back to the square, to
see for herself the body of the young woman. The stones were
still there as well, and the words written in crimsonthorn dye
across the dirt, Here be a Witch.
Milantos served justice swift
and harsh to those who practiced their craft outside custom and
law. But Nuhmudira would never see Milantean soil again.
Shadow taints, and
Darkness endures
The Zharalim, her own member of
the Shagar Zharala, he who had brought in one of his
ex-brotherhood for her purposes, moved softly to her side. So
quiet, so deadly. A whisper, "It is time, my Malika."
Yes. It was time.
The Book was very clear. To
achieve a desire of great power, to manipulate to one's will the
lines of mana that flowed so strongly on this world, it was not
enough to only perform the Rites. One must be willing to
sacrifice something essential to one's self. Something too dear
to be replaced. Nuhmudira had long considered what this might
be. She was old. Withered and sere, love and passion were relics
from a distant past. She had nothing to lose, and this is what
had made her so dangerous to her enemies. She was the Monster of
the Labryinth, after all.
But ultimately, she knew what
she had to lose. Knew what she must sacrifice. Redemption had
never been close at hand for Nuhmudira. She had left too many
broken promises and lives in her wake for the comfort of that
illusion. One day, she had always thought, one day she might
make things right. It was a rich and delicious irony that her
bravest attempt to redeem the world would cost her any chance at
being able to enjoy it.
Her prisoner below would merely
lose his life. Nuhmudira was losing her soul.
She drew the dagger out of her
robe.
Hope falters, but
Sacrifice cures
The man gasped and nearly
collapsed to the ground. He looked over to the side and saw
Martine whirling back and forth, as if the psychic explosion had
occurred nearby. The hybrid had obviously felt it as well.
"Is this your
madness?" Martine snarled at him, as he continued his mad
circling.
"No, my lord. I. . . I do
not know what happened.”
And then it began. The lines of
power rose and fell, undulating all across the world. Tendrils
of energy snaking out, rushing around them. Thousands, hundreds
of thousands of sinewy weaves streaking back and forth across
the sky. For those with the power to see the sky was lit with
pure power. But to what effect?
Martine began laughing. He was
talking to himself between his cackling, something he had been
doing more often of late. There was no sense to be made of the
mumbling.
Martine spoke loud and clear,
"They have created an alternate path for the magic to
flow."
"What, my lord? I do not
understand."
"They have set a new
foundation. A new power of enchantment. Something that even now
seeps into their steel. So much power and for so little cause.
Do not doubt me, little man, I have some intimacy with. . .
different forms of power." Martine resumed his mad
cackling.
It was impossible. A new
foundation of magic? And even assuming it to be true, of what
use would it be? The man's mind raced through different
possibilities. . .
"Relax, mouse, relax. Little
mice, fleshlings fleshlings, little mice rolling dice making
games and play. Am I a man? Am I?" Martine's voice had
started out cogent, but was once more slipping into madness.
There were too many things out of control. . .
Martine took off his mask. Raw
muscle coated with a red glistening sheen leered grotesquely
underneath. His mouth continued to move, spouting madness.
"Am I lost? The Singularity is so far away. Fleshlings
scurry, portalspace disturbed, meat is meat, so meaty. I?
I?" And a new mask appeared on his face, formed out of thin
air, white and pristine and smooth, this one with no eye-holes
or mouth-slit. But gradually the mask gained these features, and
more. The mask became his face, and Martine opened up his
mask-eyes, and spoke through his mask-mouth.
"He hurt me. He has hurt me
so much. Let the mice scurry. I am going to hurt him back. I
will. You will have what you desire from me. But I am going to
hurt him." The man was reminded of sailing the deeps in the
throes of a timber-wracking storm. There was nothing but to let
the storm do what it will and pray. Martine continued unabated.
"It is not fair to either
of them, I know. But my family is gone. They are gone. He will
pay. He will cry and cry and cry, hiding in his hiding-hole. He
will know how deep the shadows go. He will know why the worms
turn and turn. To know is to hurt. He will cry!" Violet
light burst forth from Martine, illuminating the sky in all
directions for miles. The man shut his eyes from the blinding
glare. He was glad that they continued to meet in the far
places, long distant from any wandering eyes.
When he opened his eyes, he was
even gladder to see that Martine had finally come back down to
the ground and was standing there motionless. Perhaps it had
been the shock of feeling the explosion of power that had
unhinged Martine so quickly. So much could be accomplished if
Martine could just maintain his sanity for a little while
longer.
Martine turned to look at the
man. The mask was gone, replaced by a semblance of a normal
human face. Martine loved to change his face, although this,
like the mumbling to himself, was happening much more frequently
of late. Was the madness not over? But when Martine spoke, his
voice was crystalline cold.
"My flesh and blood. My
flesh and blood shall hurt him so."
|
As winter's influence spreads
across Dereth, High Queen Elysa Strathelar intensifies her
defense of the three remaining arrival outposts. Thus far, no
new assaults from Martine have occurred. The High Queen however,
has chosen not to rest upon her laurels, and has ordered a
vanguard of her troops to fortify and support each town. They
occupy the Empyrean towers, utilizing them as a base of
operations. Though the presence of these new forces may deter
further assaults, strange happenings have been reported in the
surrounding areas. Might they be related to the previous
attacks?
Across the land, the builders
employed by the Arcanum have continued their feverish
construction of houses. New settlements are opened and the
effort to allow every Isparian their own home continues.
Cottages, Villas and Mansions have been built to further the
accommodation effort. The Arcanum has continued to keep up with
the cause, placing the important covenant stones with as much
zeal as the carpenters. Rumors abound that the Arcanum and
Nuhmudira are responsible for the gifts that graced town centers
through the month of Frostfell, but the mage and her council
have remained silent on the issue.
Warriors, hunters and magicians
alike return from the far reaches of Dereth with new weapons,
armor, and jewelry, imbued with a strange and powerful new form
of magic. These items are rare but valued and coveted above all
else. This new magic is the most promising find that the
Isparians have had in a great many months, and is a welcome
surprise at the end of the Festival season.
Yet there is something sinister
looming over the people. There is a shadow that creeps into the
minds of every adventurer, a feeling of being watched from afar.
Something wicked grows in the hidden places of the world and
beneficial magics are not the only new discovery of this time.
With an uncertain future ahead of them the Children of Ispar
struggle through a harsh winter, trying to enjoy their new
fruits while under the baleful eye of a madman.
Following is a list of the
most interesting additions made to the game this update.
However, please note that not everything has been included--that
would spoil the fun of finding out all manner of things added or
changed! As usual, though, the town criers, barkeeps, and
scribes may know the latest news. Also, the trades of crafting
and selling are always in flux, so changes to prices and
features are not always listed here in their entirety.
Highlights
include:
- A potent new form of magic has
seeped into the world!
- Treasure gets a boost.
- A chance for experienced
players to return to their roots via a new quest and several
dungeons, new and old.
- More housing opens!
|
Oooohh. . .
Once upon a time, killing an Olthoi Noble was an extreme
challenge and a source of unbelievably powerful treasure.
Getting your Superior Helm was a milestone quest, learning
portal spells was a significant accomplishment.
Times change. What once
generated “oohs” and “aahs” now seems unworthy of
acknowledgement. As players and their characters progress in
skills and knowledge, in levels and social relationships, their
perspectives change. The old pinnacle of items and dynamics
slowly become known and mastered, and the cutting-edge becomes
passe.
Such is the eventual process
inherent in any persistent world. But that same persistence also
allows us to occasionally liven things up--to introduce new
pinnacles, new challenges. The Asheron's Call team has
been working on a number of these dynamics for the last few
months, and we begin to see the first sign of them here in
January.
We began our focus on improving
the elder game by overhauling our treasure system. While there
are many treasure system changes still in the works, two of the
major ones are being introduced in January: multiple spells on
jewelry, stackable spells on armor and weapons.
First, the
jewelry
At very high levels of treasure, players will occasionally see
pieces of jewelry that have another endowment cast upon them. So
be on the look out for that bracelet of Bludgeon Protection 5
and Strength 6. And at the highest levels of treasure, it will
be possible to see jewelry with three spells. Any additional
spells will add a partially random amount of Arcane Lore
difficulty to the piece of jewelry.
Second,
the stackable spells
Stackable spells are permanent bonuses that can be placed on
items that add to, without overriding, existing spells. For
example, a sword could have Strength 6 on it, for an additional
35 strength (with no economy bonus) for the user of the sword,
as well as a Stackable Strength Spell that adds an additional 5
strength. This type of weapon is already in the game as the
Spear of Purity, which has additional +10 bonuses to all of a
player's attributes. Starting this month, high level
treasure-generated weapons and armor will have a small chance of
acquiring one or more of these stackable spells. Further, there
is also a rare chance that these stackable spells will be the
“Major” version. Major stackables have much more power and
effect than their Minor versions.
It is important to note that
these stackable spells are not castable. They can only be
found on treasure-generated weapons and armor.
Again, while a wide range of
high-level treasure sources generate these types of items, the
highest level of treasure has the most chances of generating
multiple stackables, and the highest chance of producing Major
stackables. Each Stackable adds a very small, random amount of
Arcane Lore difficulty to the item, depending on whether it's a
Major or Minor version.
While we are excited about
introducing these new dynamics into Asheron's Call we are
also cognizant of the difficulties and potential problems that
such dynamics can cause if not properly balanced. Therefore, we
have erred on the side of caution with the availability of these
items. So if you are not finding pieces of jewelry with two
spells, or weapons with stackables each time you kill an Umbris
Shadow, that is by design. As the dynamic progresses, we will
always be reviewing the parameters of how often these special
items are being generated and tweak as necessary.
The final
note
These additions further deepen the rift between those characters
with the lockpick skill and those without, and here's what we
plan to do about it. Currently, treasure chests such as the
Singularity Troves offer the most consistent source of
highest-level treasure in the game. While lockpickers can
give/trade Singularity Keys to non-lockpickers, we will be
taking steps in the next few months to provide non-lockpickers
with other ways of acquiring the highest-level treasure while
still letting those with lockpick have some advantages in
obtaining such treasure.
The latest
about Housing
We have continued to experience problems with items in Housing
storage and hooks being lost during server crashes. We announced
in the Build Notes for the last two months that we believed we
had identified and fixed the problem. Unfortunately, the
problems persist. We have made some further changes this month
to address the issue. However, we will not be guaranteeing the
security of Housing storage during server crashes. At this time
we still do not recommend that players entrust important or
valuable items in their Housing hooks or storage chests until
such time that we can be 100% sure of their security.
Making sure storage works
correctly is one of our highest priorities and we will update
the community as soon we feel that storage is completely safe.
Your feedback and bug reports in this regard are invaluable. If
you experience a loss of items in your house, please make sure
to either contact an in-game admin or send a bug report to http://bugs.zone.com.
There is also a confirmed bug
with the January update of some portals in Mansions and Villas
not linking correctly with their dungeons. This will be fixed in
the February update.
In addition to the storage bugs,
there are a number of other dynamics for which we plan
improvements over the next few months. First, January will see
the addition of 500 new houses, as will February. We decided to
ramp up the number of houses we were introducing for these
months thanks to your direct feedback. After February, there
will be nearly 2,500 houses per world; we will be pursuing both
adding smaller amounts of additional houses as well as
investigating alternate models of housing/storage so as to let
as wide a spectrum of player possible enjoy these amenities.
Second, come February we are
working on a means for Allegiance members to have quick and easy
transportation to their Allegiance's Mansion. We will also be
investigating making some changes to the process through which
people join an Allegiance, so that we can activate the ability
for Monarchs to open up a Mansion's storage chests to all the
members of his Allegiance without as much possibility of
griefing.
Generators
Last month a strange new bug was introduced where certain random
generators, such as those responsible for creating an NPC, or an
item, or the contents of a treasure chest, would simply not
spawn those items, leading to a lot of broken quests and
frustration. We've made a number of changes to the generator
system to help address this dynamic, but we cannot be certain of
a fix until we see the performance of the worlds during this
month.
As always, your bug reports and
feedback are essential.
Hot Topics
- We swear that the Bone Mace
exists. Maybe it wasn't in the most accessible of locations, but
the creature that carried it did have corporeal form. However,
we have also let the monster spread to wider climes, so we hope
to hear reports soon of the Bone Mace making its way into the
greater populace's hands. We apologize for the delay.
- While there are strengths to
the content dynamic of having monsters spawn other monsters, we
did not implement the dynamic well with the tag team of Virindi
Executors and Observers on Marae Lassel. Having the Executor be
a “mage-type” creature and having its death trigger the
death of other potential Singularity Key carrying monsters (the
Observers) is an unfortunate example of how different design
dynamics, while individually useful, can sometimes combine to
form a completely unintended and counter-productive dynamic. The
two creatures now spawn separately (although they may still
sometimes appear together) on the island, and their deaths don't
affect each other.
- We are aware of a lot of
anguish over the Rubble quest, and we will be taking steps in
February's Event to make the quest somewhat more accessible for
players.
The Future
Over the next few months, there will be continued improvements
to melee classes and archer classes, as new and more powerful
weaponry becomes available. There will also be continued
treasure system changes and improvements.
Housing dynamics will also
continue to grow and improve, as we start developing alternate
storage mechanisms for players, as well as means for players to
grow and develop the assets in their houses.
We're also very excited to
continue to develop the story threads started in last month's
event, The First Strike, and continued in this event, Flesh
and Blood. If you like what you see during these quests,
then you're going to love the next eight months.
--The AC Team
|
We appreciate your feedback and bug
reports in helping to ensure that the world of Dereth is a
stable and fun place to be. Please submit any such bug reports
to http://bugs.zone.com.
Here are just some of the
additions made in the January 22 game update, Flesh and Blood.
The following list is comprised of detailed notes straight from
the developers themselves. For a summary of things of interest,
be sure to consult the official event article, Flesh
and Blood.
New Functionality and Content
- A series of new quests related
to the ongoing storyline.
Miscellaneous
Improvements and Changes
- The treasure system is now able
to generate “cantrips” on certain high-level armor and
weapons. For more information see the January
Letter to the Players.
- The treasure system is now able
to generate additional spells on certain high-level jewelry. For
more information see the January
Letter to the Players.
- Villas now have 50 usable
hooks, out of a total of 70.
- 400 Cottages, 90 Villas, and 10
Mansions have been added to the world.
- House Settlement Portals for
those settlements added in December have been added to the
world.
- In December we intentionally
changed some of the low-level monsters--Drudge Slinkers, Drudge
Skulkers, Mosswart Young, Creeper Mosswarts, Old Bones, Young
Banderlings, Gnawer Shreths, and Mite Snippets--to no longer
attack players unless they are attacked first.
- Radar coordinates as the
default option have been toggled back to default off, to see if
there is a causal link between that state and the occasional
client crashes caused by logging off and on quickly with
different characters.
- Virindi Executors no longer
spawn Virindi Observers on Marae Lassel. They now each spawn
separately. Killing Executors will no longer have any effect on
the Virindi Observers on the island.
- The creature who carries the
Bone Mace was spawning on a remote and not very large section of
land. It should now be much easier to find.
- There was an issue with some of
the new Olthoi (Eviscerators, Brood Nobles, and the like) in
which they did not engage in roughly half of their attacks. This
has now been fixed.
- After their graphics update,
some Mosswarts were no longer able to be hit by medium or high
attacks. This has been fixed. They may be hit by medium attacks
but not high.
- There was a bug in which Pack
Mosswarts, when placed on hooks, could motor along and leave
their original position. They only wanted to be free. Sadly, we
could not oblige them.
- There are new player emotes:
Pointing Up (state)--(points up, pointsup, pointing up,
pointingup, point up state, pointupstate).
- Point Up (once)--(point up,
pointup).
- Pointing Down (state)--(points
down, pointsdown, pointing down, pointingdown, point down state,
pointdownstate).
- Point Down (once)--(point down,
pointdown).
- Reading (state)--(read, read
something, readsomething, read a book, readabook).
- Offering someone a seat
(state)--(have a seat, haveaseat, offer seat, offerseat).
- Offer someone a seat
(once)--(musical chair, musicalchair).
- Knock knock knock. . .
(once)--(knock).
- Scan the Horizon (once)--(scan
horizon, scanhorizon, scan, lookout, peer).
- Drudge Dance Step
(once)--(dance step, dancestep).
- Plus, there is a new seating
state that you may have to think about for a while. . .
Minor Details
- Rabbit carcasses removed from
Larry the Bunnymaster's farm.
- The Samsur East portal to
Redspire had been accidentally deleted in December. It is now
back.
- Volkama's Waaika of the Rivers
(one of the Palenqual Living Weapon maces) was not casting one
of its intended spells upon the user. Now it does.
- Minor typos fixed in names of
some of the Palenqual weapons.
- The Academy Coats are now
no-drop upon death.
- The final Academy Guard in the
Shoushi outpost now tells players to visit Oi-Tong Ye in Shoushi,
not Holtburg.
- The Academy Provisioner buys
items at a slightly reduced rate.
- Minor typos fixed in various
Academy books.
- Players now have a choice on
whether to receive the Carenzi Slayer title in the Aun Papilonea
quest.
- Calling Stone has new icon.
|
|
|
|
|