The History of Asheron's Call
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The First Strike - December
18 2001
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Why not destroy them all?"
Make him cease to be, open
him up, discover his secrets. When he is liquid and meat you
shall know everything. Martine was too tired to quiet the
voice of the Virindi in his mind, so he let it ramble on while
he tried to focus on the question. Sharpness hurts meat, the
voice continued, it is a point. Meat knows nothing about a
point, about how lovely a point is. You can make the point sing.
We can sing together. No, the man still had his uses. There
would be time enough to deliver the man to his minions. Once
Martine had received his boon, there would be so much time.
"Forgive me, lord. I must
have whispered too softly. I asked, 'Why not destroy them all?'
Pardon my ignorance, but I don't understand why we didn't start
with the one in the first settlement."
Holtburg, he would have called
it a year ago. But Holtburg would not do now. Let the man be
stupid. Holtburg was building a garrison. How could it be more
perfect? Holtburg was building a garrison, and there was no need
to destroy anything there. Quite the contrary.
"There is a new plan. A
better plan. A. . ." slice and slice and slice and slice
"We will still destroy some of them. Enough to cause
fear. And leave a few to let them feel hope. Their hope is our
friend. It makes them soft. Weak. The new plan is much
better." The man, what is his name? Martine could
not remember his name. He knew it once, what was it? slice
and slice and slice The man did not speak anymore but he
seemed content. Good, let him be content, let him be happy.
Everyone was weak. Except him.
"So we shall do it here?
This shall be the first?"
Martine nodded. He was tired.
Tired of listening to the Virindi. The Virindi no longer
listened to him. He had asked it to be quiet. He thought he had
crushed it a long time ago. . . he thought sing and slice
sing slice we will all sing and slice.
"My lord? What will we be
doing?"
What had he said? Where was he?
He looked around and caught sight of the tower looming before
him, a large pyramid of stone illuminated by the flickering
torches warding off absolute blackness. Hatred of the sight
coursed through his blood, snapping his neck up as it bloomed in
his brain.
In his mind, a small girl danced
around his feet, singing. His daughter? Aritta? She paled. Her
mouth went wide, frozen into a rictus. Her eyes were holes
brimming with violet light.
You dare? He jabbed his
thoughts into the place the Virindi whispered from. A horrible
squealing, and it fled into the jumbled depths of their shared
mind. Yes, go and hide for now.
"Silence." The man
bowed. I am Martine. "Yes, this will be the
first."
"Do you need time to
prepare, lord? Do you not require. . . I know that you. . . that
Isparians need focusing materials for the spells of great power.
I have such a device if. . ."
"Need?" Martine was
too amused to be offended. "I have desire. I have hate.
That is all I need. It begins here."
Martine raised his hands.
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Rumbling over the mountains and
pouring into the valleys, winter has come once again to Dereth.
Snow thickly blankets the landscape in a lustrous white gloss,
coating the trees, fields, and hills. In several towns across
Dereth gifts have been left in the town centers, spreading cheer
to all. Farmers report that their harvests have yielded an
abundance of carrots, but their sales have increased threefold
in the past weeks. Though they cannot explain the reason behind
the rush on carrots they point to the new housing communities
for more complete answers.
New settlements are crowded with
homeowners, enjoying the “fruits” of the season. Many
struggle to complete the snowmen that will stand guard outside
their homes, while inside others enjoy the comforts of their new
slippers and warm mugs of cider.
Yet the storm clouds that
gathered on the horizon during the month of Leafcull have set
High Queen Strathelar into action. She has moved to fortify the
arrival towns across Dereth in reaction to severe portal
disturbances. Dispatching her Royal Guard to each of the outpost
towns she has managed to salvage three from the destructive
forces of a new enemy. In Holtburg, Shoushi, and Yaraq, training
academies have been established to welcome and prepare new
arrivals from Ispar for the trials that will face them in this
strange world. Bolstered by the presence of her troops and the
assistance of the newest arrivals, these three towns yet
withstand the onslaught of this new force.
As the enemy begins the first
stages of its assault, adventurers set forth to meet this newest
threat. Thrown weapons experts take up arm and shield to face
the enemy wherever it may next rise, as the Isparians unite at
last beneath the banner of High Queen Strathelar.
Following is a list of the
most interesting additions made to the game this update.
However, please note that not everything has been included--that
would spoil the fun of finding out all manner of things added or
changed! As usual, though, the town criers, barkeeps, and
scribes may know the latest news. Also, the trades of crafting
and selling are always in flux, so changes to prices and
features are not always listed here in their entirety.
Highlights
include:
- A revised new-player tutorial,
combining new quests and the introduction to the new story arc
of AC.
- The bunnies are busy in Dereth.
- What does the holiday season
mean for players? It means free buffs!
- Build your very own snowman, if
you dare.
- Thrown Weapons experiences some
new dynamics.
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The December event, The First
Strike, is now upon us. Before we delve into the content for
this month, we'd like to discuss some of the content issues of
last month.
One of the biggest and scariest
problems in AC's history has been the item loss bug
affecting house storage and hooks for the last month and a half.
We committed our entire AC1 coding resources to
identifying and eliminating this elusive bug. Finally, after
weeks of searching through bug reports and server logs, we were
able to generate a consistent reproduction of the bug and its
conditions, and soon after fix the problem.
Our deepest apologies go out to
those players who lost items permanently as a result of this
bug. We are committed to ensuring a completely secure storage
system for those players who own housing, and we expect that
this fix, combined with our recent server stabilization changes,
will have permanently solved the problem of item loss in
housing.
If you experience a loss of
items in your house, please make sure to either contact an
in-game admin or send a bug report to http://bugs.zone.com.
The quicker we get accurate reports of any such situation, the
quicker we can respond to fix the problem.
Once we had solved the item-loss
situation, we were then confronted with a potentially disastrous
dupe bug. For the latest information on that situation, please
refer to this page here.
Unfortunately, focusing on these
two issues forced us to make the tough decision to cut some
features that we had originally planned in December. The most
notable of these cuts were our planned changes to the treasure
system. However, we already have more than half of these changes
in for January, so expect to see some improvements in this area
soon. These changes will truly revolutionize the concept of what
high-level treasure means to the Asheron's Call player.
What we do have going in for
December is fantastic. First, in addition to a couple of oft
requested housing features, such as allowing all characters on
an account to recall to an owned house, and not making other
characters on an account take up room in the guest list but
possess entry privileges automatically, we are also adding an
additional 300 houses for December. Further, because of the
public demand for more housing, we are planning an additional
500 houses each for January and February. By this time, we are
discussing alternate forms of housing to ensure that all players
who want some kind of domicile may possess one.
Before we get to the main theme
of the content, a few quick and scattered observations about
some of the other content:
- Thrown Weapons: It's what's for
killin' stuff. (At least, it's a couple of steps in the right
direction.)
- Talk to the hand, baby. . .
- The candy canes really do have
a deeper connection to the lore and history of the game that
shall be revealed anon. We're not lying. Really.
One of the dynamics that the team
has been very excited about is the new content for beginning and
low-level characters. While there had been general improvements
to the content for low-level players over the last two years,
this was the first time that we decided to try and redo the
entire experience for the true newbie. The experience is now a
lot more streamlined and “game-like.” We realize that these
changes won't appeal to everyone, but we hope you take a look
and create a new character to go through it and let us know what
you think.
We also realize this focus on
the newbie experience of the game has left a void in some of the
higher level content. After December, we will be focusing on two
main tasks: First, our next story arc. Some of you have
commented on the difference in teasers over these past two
months. This change has been intentional, and it reflects our
commitment to this new story arc and the depth and breadth that
this story represents. We wanted to make sure that all of
our players have the opportunity to follow the basic story, and
so we will continue to use these teasers as story bridges for
the events. We think the events and content planned for this
story arc will represent some of the best work that the AC Live
Team has done, and we're excited to showcase it for you.
Hand-in-hand with that story
arc, our other big focus will be to continue to revamp and
improve upper-level content dynamics. New enemies to hunt, new
strategies to employ to defeat them, new weapons, new armor, new
spells. . . we want to continue to redefine what playing AC means
so that it continues to remain fresh and enjoyable for all our
players.
We have experienced some bumps
on the road this last month. But we remain committed to
providing you with the best online role-playing experience that
exists today. As always, we're able to continue to create new
stories for Dereth because of you, the players. We appreciate
your support and feedback and encourage you to let us know what
you think of the latest content.
Have a happy holiday season!
--The AC Team
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