The History of Asheron's Call
|
Dark Thaw - January 2000
|
As the heat seeped back into the
earth, snowlines receded. Patches of slush still dotted the
landscape, but hints of green returned to most of the land. All
was not well, however.
The enigmatic Shadow creatures
began to walk the landscape openly, harassing adventurers and
making travel through remote areas a dangerous proposition. In
addition, floating Crystal Fragments appeared. While originally
thought to be pieces of the Gelidites' Great Work, the vast
numbers of Fragments that soon swarmed across Dereth seemed to
imply another origin.
Fortunately, the most learned
mages of the land had taken to heart the dire prognostications
of the recovered Gelidite scriptures. The Archmages Celdiseth,
Fadsahil al-Tashbi, Nuhmudira, and Shoyanen Kenchu offered for
sale Master Mage Robes of fine quality, while they allowed their
Apprentice Mage Robes to be sold by the local mages of various
towns.
Non-mages were not left without
fashionable attire, however, as the traditional warrior garb of
Ispar began to appear in Dereth. Celdon, Amullian, and Koujia
Armor became visible signs of a warrior's prowess.
|
- Changes have been made to
reflect the completion of the Frore quest and other happenings
from the December event.
- Winter is receding -- not
completely, but green is returning to the world.
- Made changes to the treasure to
rebalance magic items, and (most importantly) to add MORE
TREASURE TO THE GAME! Whoo!
- Olthoi have a couple more
tricks in their arsenal, and Aurochs are more of a challenge.
- Fixed item-loss-upon-death
routines to deal with exploits.
- Fixed additional cases of
exploitable behavior linked to jumping.
- Fixed a handful of locations
where players could be trapped behind content.
- Altered a number of exploitable
locations, to minimize "unfair" camping.
- Moved monster-encounters which
were too close to certain lifestones.
- NPC's are no longer as easy to
lead away from their locations.
- Fixed problems with casting a
spell when you have exactly enough mana.
- Numerous usability changes and
minor fixes to the client.
- Several miscellaneous bugs were
squished.
Detailed
Notes for builds 2256-2264:
Frore Changes:
- Specialty Cookbook updated with
contest winner names.
- Snowangel still emotes, but no
particles (since snow no longer on the ground everywhere).
- Other minor changes to Frore
dungeon, and related locations.
Treasure
Balance:
- Changed monster loot formula
mixes, generally improving loot across the board.
- Updated the treasure systems
modifiers to magic item spellcraft and thus difficulty ratings,
so they won't span beyond a new lower cap. (Some magic items
produced by the treasure system had the potential to be
unbalancing.)
Monster
Balance:
- Mosswarts and Golems no longer
cast Defenselessness Other spells.
- Olthoi high attacks now hit
players exploiting dungeon pieces.
- Aurochs are back in fighting
condition.
- Olthoi can open their
Olthoi-cave doors.
Exploit
Behavior Fixes:
- You now can't cast spells while
in the air.
- You now can't change combat
modes while in the air.
- You now can't jump when linking
out of a non-jumping state (such as lying down or picking
something up).
Exploit
locations/Balance locations:
- Creature Encounters at some
locations have been removed because they were too close to
lifestones.
- Fixed some areas in the town of
Colier and Colier Mine.
- Fix for the Nevius Passage
dungeon.
- Removed/replaced some doors.
- Upper exit to Mount Lethe
dungeon is not summonable.
- Destination of Olthoi Tunnels
portal changed.
- Ridge being exploited by
players who shoot Lugians all day long -- fixed the slope of the
ridge to give the Lugians some traction.
- Winthur Gardens -- fixed a
place where players could get trapped.
- Objects in Fort Whitshire
Dungeon were trapping players.
Content
Additions:
- Backpacks can now have colors
just like the sacks in shopkeep inventories.
- New emote: warm hands, warm up
hands, blow hands, blow in hands, and blow on hands now cause
you to blow on your hands, and a cloud of steam emerges.
Misc. Client
Fixes:
- INFINITY no longer showing up
in some cases in the stats panel.
- Confirmation now prompted when
spending skill credits to train a skill in stats panel.
- You can now do more than 32767
attacks without causing attack animations to stop playing.
- The Delete Char "Are you
sure" window now defaults to No when "Enter" is
hit .
- Sends a close window message to
the fliphelp window when logging out (which should stop the bug
when being booted, or hitting shift escape).
- Lugians and boulder now degrade
at 64m, which makes it easier to see it from tossing range.
Misc. Game
Fixes:
- Items flagged "always lose
on death" will no longer count against the number of items
you are supposed to lose on death. So, no more
death-item-proofing yourself!
- Negatively enchanted items
reduced their spellcraft to 0 during spellcasting regardless of
the spellcraft value specified in data, yielding 100% resistance
for all players. Oops! Fixed.
- Double-clicking on parchment in
corpse doesn't grab it as expected -- fixed.
- When a spell drains exactly
your amount of mana from you, the spell will be cast.
- Portals summoned on top of
players will now be created. (Players will still need to
double-click on these portals to use them, avoiding
exploitability.)
- AIs are now restricted to
moving no more 5m when giving an item to someone.
- Collectors now slide along
edges, not fall.
Misc. Minor
Changes and Fixes:
- The Drunken Madmad and Gilhud
the Hermit are now working properly again.
- Vivaina of Stonehold buys gems
and jewels.
- Underground City updated --
festival lights reverted. Broken link fixed.
- Fixed a wrong statement when
making fruitcake batter. It said you failed when you really
succeeded.
- Deleted extra space in the
Writings of Jhong Mia.
- Festival lantern halos now
toned down somewhat.
- RockyCrypt portal is green, not
blue.
- Pedestals in libraries aren't
ethereal now.
- Fixed a minor typo in the Arwic
Tailor shop string.
- Can see through sections in
some dungeons -- Fixed.
- Greater Frog Crotch arrows were
mislabeled -- Missing "Greater" from the name.
- Dungeon Mount-Lethe updated.
- Dungeon Ancient-Lighthouse --
Two duplicate doors removed, torch light intensity reduced.
- Dungeon Crater-Caves updated.
- Guardian Crypt -- changed the
height of some candles in this dungeon. Also updated to fix the
see-thru hallway bug.
|
|
|
|
|