Providence smiled upon the refugee
nations of Ispar in the month of Coldeve. Rumors sprang up of
ancient storage vaults hidden across the length and breadth of
Dereth. Bold parties sought these lost facilities out, and
discovered the fragments of weapons used in the last war with
the Shadows, some two thousand years before humans first arrived
in this land. These were designed ages ago by alchemist and
warrior Lord Atlan, and his wife, the enchanter Lady Maila.
While the contributions of both were apparently vital to winning
the last war, the documentation recovered suggests both died in
the conflict -- hardly a reassuring statistic.
The Atlan artifacts were a set
of melee weapons -- swords, daggers, maces, and so on --
fashioned from raw pyreal motes. Any one of a number of special,
magical gemstones could be imbedded in a weapon to imbue it with
a particular elemental power, and by means of a special stone
tool, each gemstone could be exchanged for another of a
different power. Thus, for example, a frosting axe could be
turned into a lightning axe. While pyreal motes could be
recovered from any type of golem, the stones and the tool were
securely stored in several remote and dangerous dungeons. One of
these was defended by legions of powerful undead, one by fire
elementals and magma golems, one by never-before-seen lightning
elementals, and one by a band of Tumeroks. A final vault, named
Incunabula, had been infested with Olthoi, who transformed it
into the most deadly hive known to exist in Dereth.
Perhaps in response to the
discovery of these weapons, the Shadows that had made overland
travel a terrifying prospect melted away into the night. Very
few remained under open skies, although this made some more
nervous than relieved. New rumors abounded in taverns that some
dark force was biding its time for a major assault.
Many powerful monarchs were
whisked away to a remote island, said to lie to the southwest of
Dereth. Here they were challenged by a dark presence to run a
gauntlet filled with bizarre monsters. While most lost their
sense of direction, or were slain by the gauntlet's fierce
inhabitants, two of the most dangerous fiends in Dereth survived
the trial: Blackthorn and Vidorian of Thistledown. They were
rewarded with corrupted Shadow Stones, which could be fitted
into the Atlan weapons. These stones gave a weapon tremendous
power . . . though their use seemed to drain the will and sense
of self from the weapon's wielder. It remained to be seen what
the two so-called “Dark Masters” would be called upon to do.
Fafhrd of Thistledown and Killean of Morningthaw made a heroic
decision to defy the gathering evil, and refused to take the
dark presence's test. Their selfless denial of easy power would
be remembered in the days ahead.
The hand of darkness also sought
allies using means as subtle as the monarch kidnappings were
gross. Hamud ibn Rafik, leader of an extremist sect of the
Gharu'ndim Zharalim called the Tenebrous Edge, made his presence
known in Dereth. He and his daughter Devana sent many
adventurers on a test of their own. Success earned a magnificent
Pyreal Katar that pulsed with dark power, trailing streamers of
sooty mist. Rumor held that Rafik had lost his mind taking to
heart Archephoros' maxim that to fight darkness, sometimes one
must become a shadow.
On the opposite edge of the
A'mun desert, Dizah ibn Nadqab began excavating a massive crypt
complex built beneath an ancient fortress near Zaikhal. He
apparently ventured where he shouldn't have, and the ancient
dead of the Impious Temple reawakened, chasing him out of the
complex. In exchange for funds to continue his research, he let
the bold enter the Temple. A shattered staff, apparently
unusable, was discovered in its depths. Fortunately, some
adventurers managed to find someone wise enough to repair it.
Not all the news was worrisome.
The land continued to recover from the damage wrought by the
Great Work of the Gelidites. Flowers blossomed all over Osteth,
filling the air with drifting clouds of pollen. Rabbits,
delighted by the return of warm weather, quickly did as rabbits
are wont to do, resulting in a veritable plague of baby bunnies
on the landscape, which nibbled crops and tripped inattentive
travelers. Most were harmless irritants, but tales of more
dangerous bunnies trickled out of the Direlands . . .
Meantime, the excavations of
over twenty Meeting Halls that dated from the Empyrean Era of
Lore were completed near the major towns of Dereth. These
underground amphitheaters are thought to have been built for
assemblies of nobles and scholars, or for the briefings of local
troop garrisons. Allegiances across Dereth soon began holding
their meetings in these structures. In other local news, Guthima
the Wise, archmage of Arwic, moved down the road. Complaints
from neighbors about crowds of mages practicing their craft all
hours of the night convinced the town's nobility to build a new
shop for him outside of town.
Lastly, as if in omen, the
beginning of the month saw a titanic bridge, carved from dark
volcanic glass, appear over the River Prosper between Holtburg,
Cragstone, and Arwic. Formerly cloaked by the lost magical arts
of the Empyrean, the Obsidian Span drew crowds of gawkers. Not a
few mad souls actually jumped off of it. Sages could only
speculate what other structures might lie in the open without
our knowing.
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- Spring has sprung. Pollen
drifts, bees buzz, and bunnies make baby bunnies.
- The damage done by melee
weapons -- such as swords, maces, daggers, spears, and so on --
is now affected more by the strength of the combatant. Strong
warriors will find that they do more damage per hit than before.
This does not affect missile or unarmed combat. Note that this
applies to monsters as well, so be careful when facing monsters
that wield weapons!
- Players using melee weapons
have a slightly faster attack speed than before. This also
applies to a small subset of weapon-wielding monsters.
- Amazing new things to do for
all levels of players, some of them worth many many hours of
fun. If only we would tell you what they are*
- New Meeting Halls, ideal spots
for large groups to gather, have been unveiled near every major
town. The scribes sell books that tell you where they are.
- Anyone want to buy a bridge?
- Loot has been improved for a
few monsters.
- Objects contained in corpses
will no longer be deleted by housekeeping (until the corpse rots
and they are dumped out on the ground). This may help fix
reports of empty corpses, though there still may be more to such
reports, and we continue to investigate.
- Mage robes are a bit more
useful than they were. They drain mana more slowly and cast
another helpful spell.
- Gharu'ndim robes should now be
wearable. Other errors in mage robe names also fixed.
- Swift Killer spells 2-6 had
wrong descriptions. Spells worked properly, but the text for the
spell description had the old value by which the spell adjusted
the item's speed.
- The range of thrown weapons is
now no longer often displayed as zero. The range now assumes a
Strength of 100, though . . . your mileage may vary.
- All Koujia Sleeves produced by
the treasure system will now be wearable. Unwearable sleeves
that have already been created, however, will remain unwearable.
Please don't sell them and continue the pain; drop them
somewhere secluded, or give them to a collector.
- Explanation text on Urgent
Assistance and Abuse panel has been modified. If your
abuse report goes unanswered, feel free to repeat it every few
minutes until you hear from an Online Team member.
- NPCs are now restricted to
moving no more than five meters when giving an item to someone.
- There was a bug that made
lightning quarrels too easy to make, as compared to other
elemental quarrels. They are now just as difficult to make as
their elemental cousins.
- You are less prone to have your
ability to move curtailed by an automatic emote your character
does while standing around.
- Fletchers, start a-whittling .
. .
- Typo in success string when
making Carol's Carrot Cheese Soup fixed.
- Double-clicking on parchment in
a corpse should now pick it up, not attempt to write on it.
- MacDugal (Bandit Castle NPC) is
wearing a girth now and his underwear isn't showing anymore.
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