The History of Asheron's Call
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Betrayal - April 09 2002
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She wore her fatigue as a thick and
heavy cloak draped over her mind. It helped protect her from the
terror threatening to overwhelm her. And when the fatigue was
not enough to stop her from thinking about the events of the
last few months, she turned to anger. The incandescent flame of
rage burned away any shreds of panic that managed to break
through the dull layers of sleeplessness.
Betrayal. Betrayal at every
turn. Betrayed by Asheron, who brought her to this strange land.
Betrayed by Thorsten as his lifespark vanished on the end of
that demon's pincer. And now betrayed by Nuhmudira, next to
Asheron her closest advisor.
Her land was under siege.
Elemental attacks rising. New and powerful golems appearing in
the Direlands. New enemy fortifications. And now, the time when
she needed sage counsel the most, she was alone. Asheron had
been gone for the last few weeks. He had been disappearing more
and more recently. Thorsten was gone forever. And Nuhmudira. . .
She had completely vanished.
Elysa had trouble believing the rumors Jaleh had passed to her
about Nuhmudira. No, her rage would not allow her to harbor any
illusion. She did not want to believe the rumors. But that had
nothing to do with the truth. Oh, Nuhmudira, what have you
done?
Could she trust no one? Even
Borelean, her pride and joy (my son, the monster tried to
kill my son. I will see you dead, Martine. I will scatter your
ashes to the four corners of the world. . .), was too young
to help. She could not rely on even him.
The storm that Nuhmudira had
warned her about so many months ago had come. It could soon rage
in full force. And in what shape was Elysa to meet the
challenge? Exhausted. Furious. Alone. She thought back to an
earlier time, a time of nightmares and blood. There, deep in the
dank stinking lair of the Olthoi Queen, she had seen her
compatriots and love slaughtered by a loathsome monstrosity. She
remembered the brutal hammering force of grief and despair, and
the bright shining rage that, for that moment, cleansed the
despair from her soul. As she had drawn back the arrow that
pierced the glistening, faceted insectoid orb straight through
to its abominable brain, she had felt nothing but a calm,
soothing vengeance.
Standing in her stone chambers,
dust dancing through sunlit air, that feeling once more washed
through her. Exhaustion and rage were both replaced by a cool
sense of. . . anticipation. Deep within her mind, she was
readying her arrows, sharp and deadly. When a guard rushed in to
inform her of the latest events, he was surprised to see her
smiling.
“Kai,” Nuhmudira's voice
cracked as she raised it above the whistling wind. Her red hair
and dark skin showed in harsh opposition to the snow-capped
mountain they climbed. “How much further?”
Kai, wearing the green leathers
of a peasant, turned to his master and pointed to a clearing.
There a large head rested, its maw gaping wide, beckoning them
to enter.
“The library lies within,
Master.” He turned and entered.
Nuhmudira pulled her robes more
tightly about her. Ibn Rab's blood still strengthened her body,
but the chill was enough to make the strongest of people shiver.
A warm glow shone within the head, and the soft purple glow of
one of the many portals could be seen at the foot of a flight of
stairs that lead into an Empyrean foyer. Her reward for teaching
this upstart was close, so close.
She followed Kai inside.
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Spring is arriving in Dereth, the
snow steadily retreating from its warm embrace. It is said that
one may find sunflowers in certain meadows. And other places
report the appearance of plants that have not been seen in
Dereth in many months. Yet, the warm sunshine and mild weather
cannot completely dispel an uneasy chill of anticipation.
A brother searches for his
older sister, seeking clues in a written trail of loss and
grief.
The skies are clear of winter
snow, the air gentle. The sun glints off the bronze statues that
grace the towns, warming the rich metal. But for one errant day,
the statues have been faithful in gifting protections to the
people. The Arcanum will still not admit to providing the
statues to the towns but the value of such gifts cannot be
disputed.
Somewhere, Martine writhes in
incandescent madness, muttering words of vengeance and
machination.
The Arcanum, which has been
striving steadily to provide more settlement housing, has added
more Cottages and Villas and portals to most of those placed in
the previous month. They have also taken a new and ambitious
approach--they have constructed and opened Residential Quarters,
which provide communal defense for large numbers of Isparians.
“Safety in numbers,“ is an ancient, oft-recited saying that
all Isparians know, from the smallest child to the highest king.
Its truth cannot be disputed. Within these quarters Isparians
may live, laugh, make plans, all the while secure from the
denizens that roam the land.
Nuhmudira had disappeared.
Her whereabouts are still unknown.
Spring is a season of hope and
as a symbol of this High Queen Elysa has declared that Weddings
may once again take place in the land. All citizens of Dereth
who wish to show their commitment to a beloved one through the
vows of marriage may do so, be it in a sunrise-lit outdoor
chapel or the faithful old Wedding Hall.
Mages skilled in Item Magic are
finding they now have two additional Tie spells to add to their
art. All Isparians have been granted a means to travel to a
selected Lifestone without first paying the penalty of death,
albeit with a loss of mana.
The mild weather softens the
land. The sunshine warms upturned faces. And everyone tries to
ignore the shadows looming in the distance.
Highlights include:
- Endurance is now a useful
attribute for almost all adventurers, be they warrior, archer,
or mage. Benefits include faster regeneration rates, resistance
to drains and damage, and more!
- New portal spells allow players
to travel farther and wider in their search for adventure! And
once the province of only a select few, now all players with
Item Magic can recall through their last visited portal. Also,
all players, regardless of whether they have Item Magic or not,
can recall to a Lifestone at any time.
- Residential Quarters have
opened! Now you have an opportunity to find a space to call your
own. Recall to your home, store your items, and even display a
few choice possessions! With thousands of rooms opening up each
month, soon every player will have access to these great
features!
- Celebrate the spring with a
wedding! Now you and your loved one can be joined in matrimonial
bliss. Conquer Jealousy, Greed, and Anger, and you and your
potential mate can live happily ever after.
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Here are just some of the additions
made in the April 9 game update, Betrayal. The following
list is comprised of detailed notes straight from the developers
themselves. For a summary of things of interest, be sure to
consult the official event article, Betrayal.
We appreciate your feedback and bug reports in helping to ensure
that the world of Dereth is a stable and fun place to be. Please
submit any such bug reports to http://bugs.zone.com.
New
Functionality and Content
- A few new dungeons and quests.
- Wedding bells are ringing,
flowers and plants are blooming.
- A new boss creature roams the
Dires.
- There are a number of new
portal spells available now to players. See the April
Letter to the Players for more details.
- The functionality of @lifestone
has now been changed such that it no longer kills you and leaves
a corpse, but instead returns you to your Lifestone. This
animation takes roughly 15 seconds, and spends half of your
current mana. It is available to all players at all levels.
- A new command, @die, has the
same functionality as the old @lifestone command, so that one
may choose to die at any point, leaving a corpse.
- There have been a number of
changes to the way Endurance functions in AC. See the April
Letter to the Players for more details.
- There is a new Panel, the
Character Information Panel, which takes over the former Burden
Panel. The icon for the panel remains the same, but it is now a
dark brown color when the character is not overburdened. This
new Panel relates: @age, @birth, @deaths info, the new Endurance
info, and the burden info (when applicable).
- A new form of housing,
Residential Quarters, is now available. See the April
Letter to the Players for more details.
- There is a new command,
@allegiance boot <name of offending player> usable only by
the monarch of an allegiance. This command allows a monarch to
kick out a player from any level within the monarch's
allegiance. This works regardless of whether the character is
online.
- There is now a new option in
the Character Panel that allows the act of dragging an item to
another player to open up the Secure Trade panel with that
player. This option is off by default (meaning that the old
behavior of: dragging an item to a player gives the item to that
player, still applies).
- Trying to “use”
(double-clicking) another player now results in the Secure Trade
Panel being opened up with that player.
Miscellaneous
Improvements and Changes
- 150 Cottages and 50 Villas have
been added to the world.
- 1,000 Residential Quarters have
been added to the world.
- House Settlement Portals for
those settlements added in March have been added to the world.
- Along with the portal magic
changes, there are now only three types of portals in the world:
Summonable and Recallable; Recallable and Not-summonable;
Non-recallable and Non-summonable. A portal that is tie-able is
now automatically recallable. Tie-able and recallable are now
synonymous terms.
- Also, any time you cast portal
recall, you become subject to the restrictions placed upon the
original portal that was tied to. For example, if a player ties
to a portal which was only accessible by levels 1-20, and the
player then becomes level 21, that player will no longer be able
to recall through or summon that portal.
- The Society Explorer quests
have undergone a minor face lift: The agents give you more
information about the quests in the outpost towns, all dungeons
associated with quests are now restricted up to level 20 (in
some cases they had been restricted to level 6), some of the
spawn timers on the quest items have been reduced to the proper
level (roughly 30 seconds), and the rewards are overall greater
for the quests.
- It is now possible to imbue
current versions of the Hollow Sword, Axe, Spear, and Mace, to
craft slightly better versions.
- There was a bug in our download
system which sometimes required players to download the patch
twice or in the worst cases required a complete download of a
new portal.dat file. We believe we have fixed this bug.
- The Dark Myrmidion (the
creature that carries the Bone Mace), has had its armor value
and regeneration rate lowered.
- We changed the numbers on how
much ammo, pyreals, and components spawn when they appears
through the treasure system. Players should expect to find
higher amounts (the spawn rate has not changed, just the amount
that spawns) at nearly all levels of the treasure system.
- Dual-spell jewelry now has a
chance of spawning at virtually all levels of treasure.
- You must now use Victual
Infusions on Health and Mana Draughts, not Health and Mana
Infusions, in order to create Health and Mana Potions.
- Hooks that have been turned
“invisible” by house owners are now no longer selectable
with the keyboard select keys. Turning them visible will allow
them to be selected again.
- We fixed a number of client
crashing bugs caused by trying to inscribe various items under
certain conditions.
- Olthoi Mounds in dungeons are
now ethereal, and cannot be perched upon.
- There have been some slight
changes to the Olthoi Queen quest.
- The Hea Raider's Cache can now
only be opened by a key.
- The six villas in the
Last-Stop-Before-Dires settlement have had their villa portals
to their dungeons fixed. We apologize for the inconvenience.
- Last month (March), we changed
some of the dynamics of the Queen Quest such that the broadcasts
triggered by the Quest are local broadcasts instead of global
broadcasts.
- The amount of treasure a
Singularity Trove contains has generally been increased.
Minor Details
- The summon/recall/tie/ls spells
now have slightly different icons.
- The Training and Academy
Cestuses now do bludgeoning damage.
- There was a bug that caused the
scrollbar in the Character Options Panel to not function
correctly. This has been fixed now.
- The weight of the starter
crossbow and starter nabut have been reduced to 10. The poor
Wayfarer (and especially the Gharu'n Wayfarer) will no longer
start life with over 100% burden.
- The Crystal Golem now can no
longer fizzle its spells.
- Shadow Dye Vendors now buy back
dyes (although at a drastically reduced cost).
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