Update Notes – September 2001 – Keep your Enemies Closer

By Ellen Ripley, September 1, 2001

Gideon opened the window hesitantly and scrutinized the perimeter. This is a fine mess I’ve gotten myself into, he thought, grimacing as he nocked another quarrel. These Virindi just don’t know when to quit. He fumbled for his healing kit, but found that he wasn’t able to tend to his wounds, so great was his pain.

“Gideon!”

Gideon looked up to see Amara glaring down at him, equal parts anger and concern blazing within her eyes. “You just don’t know when to quit, do you?!?”

Gideon smirked through the blood in his mouth. “ Nope.”

Amara seemed to calm down and sat next to him, peering out the window. “Are they gone yet?”

Gideon nodded. He had lost sight of the Relic Bones amidst the storm, and the only thing he could see was a curtain of rain, and the strange purple tinge in the sky. What was a Relic Bone doing here, in the Direlands?

“According to the Zharalim, the Virindi have used that strange island to tamper with portal space, causing monsters to? shift. I wonder if everyone in Kara is okay?”

Gideon glanced around, looking for an exit to their current predicament, but knowing there was none. Empyreans sure built things to last. Too bad I never got to meet one. I would have shaken his hand, right before I beat him senseless for getting me into this mess.

Gideon finally looked at Amara, and said, “Portal.”

She nodded, and used her magic to rip a hole in reality. She bent down, picked him up, and staggered through the gateway.

Upon their arrival in Uziz, they saw a strange man wearing purple armor wielding a Quiddity Blade. He smiled at them and waved. Gideon and Amara walked towards him, relieved to see a friendly face.

“Beware, stranger. The Storms, they’ve changed portal space, causing creatures to be places they shouldn’t.“

The man raised a hand, smiled, and said, “I know.” His eyes changed to a strange purple color, and sprang at them, his blade swinging into the attack.


As the autumn winds begin to howl forlornly through the valleys of Dereth, the patterns of leaves and hides begin to shift to those of winter. Ripples of change radiate across Dereth as creatures find themselves seeking shelter in locations outside of their normal dens. Travelers recount many a tale of encounters in locations and numbers far different from the usual.

Some travelers have even reported groups of creatures banding together for protection under the leadership and guidance of a more dominant force. Some of these travelers display intricate and powerful new items recovered from these new enemy leaders.

The weary warriors locked in the struggle with the Virindi have found some small measure of respite, as the assaulting Virindi forces retreat into their fortified holdings. This slackening of their direct assault on the capital cities of Dereth has not resulted in a slackening of the frequency or ferocity of the Virindi raiding parties.

Are the Virindi preparing some devastating new weapon, or are they merely rethinking their strategy and calculating their losses? Reports trickle in of new enemies fighting at the whim of the strange masked creatures. Have the enterprising Virindi created yet another new servant to support them in their conquest of Dereth, or is some other strange new foe entering the fray?


New Functionality

  • Major changes to the spawn locations of all creatures on Dereth as part of an ongoing improvement to the outdoor hunting life of players.
  • Players can elect to have their map coordinates displayed underneath their radar.
  • Players can elect to have spell durations displayed on their spell-in-effect list (note that spells that items cast upon you are permanent spells subject to the item’s mana, and therefore do not list durations).
  • Players can elect to stretch their right panel so that it displays across the entire length of the screen.
  • Players can now have a full-sized chat box without using a right panel.
  • Players can elect to have their sounds turn off when they alt-tab away from the client.


Miscellaneous Improvements and Changes

  • For August (not mentioned in last month’s build notes): The Chosen of Asheron now appears on Wintersebb, allowing WE to complete the SOLH quest.
  • For August (not mentioned in last month’s build notes): There was a bug with the particle system where any particle effect in the vicinity of your character would queue up in your client if not directly visible. This has been fixed.
  • Sanctuary Recall and Recall to Aerlinthe spells have now been fixed. Players using these spells should no longer experience client lockups after they arrive at their destination.
  • Fixed no-drop bug, where players could exploit the secure-trade interface to make their items temporarily no-drop.
  • Fall foliage is spreading its way across Dereth.
  • The Four Towers Impious Staff npc was not spawning due to a bug, this should be fixed now.
  • Scalemail cuirasses did not undergo the earlier changes to metal armor. This has been fixed; cuirasses should now have protections comparable to other pieces of chainmail.


Minor Details

  • Removed black border from two icons: Shreth and Black-dyed Sho dress.
  • Tibri now returns Tibri’s Fire Spear when given to the NPC.
  • Gap in Koujia armor between abdomen and chest has been removed.
  • Greater Broadhead Quarrels are now properly labeled as such, instead of “Broadhead Quarrels.”
  • Ascendant Drudges had a bug where their actual skills were much lower than their intended skills. This has been fixed.
  • Many creatures in the Virindi Towers have been made resistant to drain and harm.