On a bluff overlooking Khayyaban, Jenavere and Hendac stood with the old woman, silhouetted by the setting sun, which had been dwindling over the last three months and now glowed a feeble red. Sulfur-tinted clouds had been racing across the land all day. A storm was brewing. Soon, the looming dark of the Demon would be seen on the northern horizon. It appeared more frequently of late — little wonder the three Master Smiths had hastened to finish the design of their new gemstone armor.
The moons hung low in the east — swollen, filling more of the sky every day. Some whispered they were falling. Hendac had called it a Hunter’s Moon, and Jena had shivered. She held a sputtering torch close to the ground. Just beyond them in a large circle, the sand had changed to a fine, ash-gray powder. “What do you think, Mistress Najmima?” she said. “Is it like the others?”
The old archmage walked to the center of the ash. She stretched out her palms, closed her eyes, and flinched as if struck. “Pain, child,” Najmima whispered. “A voice beneath here screams in agony. No . . . many voices, shrieking as one. Voices twisted together by black arts. Life rent and reformed to serve another’s needs. It . . . they . . . have slept for ages, but are now bidden to wake and serve again. The magic coursing through the land . . . It twists around a black void. There is . . . a parasite beneath us.” Jena and Hendac exchanged a knowing look.
For months, floating Crystals and Shadow creatures have held stations in the wilderness, arranged like pieces in a game. Now they have mobilized. Rumored to have emerged from the earth, strange, twisted citadels hover over the land near several towns, and a vast, bat-winged figure is now regularly seen flickering like dark lightning amid the storm clouds. Have Dereth’s heroes forced the leaders of the Shadows into some sort of desperate stand, or are these merely the opening moves in some larger and darker conflict?
The festive spring atmosphere of flowers, bees, and marriage ceremonies was disturbed by a series of earthquakes that preceded the eruption of bizarre Shadow Spires across the face of Dereth. These enormous constructions burst from the ground near the towns of Khayyaban, Tufa, Sawato, Tou-Tou, Cragstone, and Eastham. Travelers reported seeing Spires in the deep wilderness as well. Sages claimed they were somehow alive, but little could be proven, for no way could be found to enter them. Though brooding and malevolent-looking, the Spires floated harmlessly over the land for many days. Then came the abductions.
Many adventurers reported being magically pulled into the Spires, and subjected to a battery of questions by three invisible presences, each distinguished by the tone of its questions. Some of these questions were quite unfathomable, referring to people and events not yet familiar to humanity in Dereth. Most shocking, however, was the final question: Which of the six towns visited by the Spires should be destroyed? Some of the abducted answered with a random town, in fear of the power shown by the unseen presence; others chose a specific town out of spite. A few refused to choose. All were returned uninjured.
As the month progressed, disturbing changes were wrought in the heavens. The sun shrank, turning a dim, bloody red. The dark clouds faded to a sulfurous tint during storms. The moons of Alb’arel and Rez’arel swelled to grotesque size, and some feared they were falling. Through it all, the form of a demon lurked along the northern horizon, visible only during the most violent tempests.
In the face of what seemed to be an impending catastrophe, the people of Dereth worked feverishly to prepare their defenses. Many sought the ancient weapons of Atlan that had been recovered the previous month. Studying the Atlan weapons and referencing clues in ancient texts, the Master Smiths Jibril ibn Rashid, Koga Hideki, and Alean the Steel Forger managed to create suits of Shadowhunter Armor from the gems and shards taken from Shadows and Crystal Fragments. Those who brought them these hard-to-recover trophies could have them fashioned into this exquisite mail.
At the end of the month, an expectant silence hung over Dereth, broken only by the howl of the Spires and the frantic hammering of the Master Smiths. Ground tremors struck the island, as if something within the earth was stirring . . .
Here is an excerpt from the article “The State of the Code,” which goes into more detail about “sticky melee.”
Attackers are STILL sticking to me like glue!
In the March 16 minor update, we made it a bit easier on those who are being hurt badly by attackers that “stick” to them as they run. A running player now has a substantially better chance of avoiding being hit, and being hit critically, by melee and missile attacks. See the Build Notes, March 16, for more details.
However, this quick fix could only go so far. In our next major update, in early April, we hope to fix the problem further. We hope to make it so that attackers who are slower than their running targets become much less likely to hit them. Due to latency effects, even slower attackers get one or two “free whacks” at a target that runs near them. We hope to make these “free whacks” much less consequential if the attacker is slower than the target.
However, we are unlikely to change some “sticky” things. If an attacker is faster than you, it will remain a serious threat. It will still be able to catch up to you and hit you repeatedly. Likewise, if you are faster than a monster, you still will be able to hit it repeatedly. This is a necessary aspect of game balance.
It’s easy to mistakenly come to the conclusion that you are faster than a monster, when this may not really be the case. There is a “blip effect” that can contribute to this conclusion when a monster attacks; see below.
To figure out if you or the monster is faster, try antagonizing it (coming just within its awareness range, or hitting it with a spell or missile) while it is as far away as possible. Then, immediately run away from it. Watch its dot on your compass while it is still chasing you. Does that dot get any closer to you over time? If so, that monster is genuinely faster than you, and is a serious threat. Note that there is no way to be sure of how fast a monster is just by examining it. A monster has a Run skill as well; Quickness alone does not determine its speed.
We have done extensive testing (with average Internet latency) and determined that in no case did a monster that is genuinely slower than a player land more than one or two hits before falling and staying behind. We made those hits a bit less dangerous with the March 7 update, and we hope to go further with our next major update; see above.
However, we also found that Internet latency can have a strong effect on how successfully you can run from a monster. If your connection through the Internet is slow or spotty, or if you are downloading more data than your connection can handle, it can allow slower monsters to catch up to you. Again, we hope to lessen the consequence of this soon, but meanwhile, please adjust for your connection speed. Also, please realize that when you are standing, and then start to run from a monster, it takes time for that signal to cross the Internet and reach the server. Until the server knows that you have started running, it thinks you are still standing there. Therefore, to avoid attack, you need to start running before the monster can reach you, and the slower your connection, the sooner you should run.
Monsters that attack me while I am running seem to fall back, then blip right on top of me. Can I get some of that magic?
Currently, there is a less-than-ideal visual effect when monsters attack you while you are running. They appear to fall behind you as they stop their running animation, in preparation for their attack animation. Then, when they do their attack animation, they suddenly appear to be right on top of you.
It may appear that you are outrunning a monster, which then suddenly gets a free “teleport” on top of you. You may think that you are faster than a monster and that it is cheating with this “teleport.” In actuality, the opposite is true: the monster has always been right on top of you, but it erroneously appears to stand still for the few moments it readies its attack animation. We hope to fix this soon.