The History of Asheron's Call
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Groundswell - September 2003
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Darkness concealed a man in the
corner of the bar. He had arrived earlier in the evening,
ordered a cask of ale, and been no more the bother. Cilla, the
barmaid, had even forgotten about him. Then a tall man with
lavender eyes and an odd gait came through the door and asked
her for a man that fit his description. From within the shadow,
he watched their interaction and knew that this was the man who
wanted his help. Business was picking up, and he wasn't one to
complain.
"Excuse me,
sir?" Cilla was smiling, she looked young and innocent,
perhaps only a child when Elysa had dealt with the Olthoi Queen.
What a farce. There was another one prowling now. No, not one;
that was a blatant misrepresentation, there were several more.
It was becoming more likely that Elysa's miracle would need to
happen a second time to stop this latest incursion. The ground
was shaking with the arrival of the overgrown bugs and there was
no sign of Asheron. He smiled at the girl as he mused about the
old man, sitting in a sequestered room of his castle, paralyzed
by fear and stricken impotent by the arrival of the Olthoi.
"Yes, Cilla."
The girl blushed, abashed that he had remembered her name. He
smiled and leaned into the light as he answered. It was as much
an acknowledgment to the girl as it was to the tall man.
"There is a man here
that wants to speak with you. I…I felt compelled to ask you
if…"
"Bring him over,
Cilla." He smiled and cut her off, leaning back into the
darkness.
Cilla walked back to the
man and motioned to the table. He pushed past her and sat across
from the figure.
"Greetings. I am
interested in procuring your services. I am aware that you are a
man whose capabilities include the circumvention of certain
defensive measures. This is an enthralling ability to me. I seek
your assistance in allowing such a gift to be given
freely." The tall man spoke methodically, almost
mechanically, and the other noticed that the lavender glint in
his eye was much more than it had appeared.
"What would you like
me to do?" the first man asked, his curiosity piqued.
Hendac and Jenavere
waited for Antius' response. Jenavere looked impatient. Hendac
merely watched as Antius glanced back and forth across the pages
they had delivered. He motioned to Jena in an effort to calm her
down, but it was too late.
"Antius. There's no
time to review all of our findings." She held her voice in
check, but her frustration came across in the venom that laced
every word. "We're looking at a brood ten times the size of
the one that Strathelar, Cragstone and I faced the first time.
We've got to act quickly and get scouts out there now. This
isn't something that will go away. This is war."
Hendac placed a hand on
her shoulder and smiled lightly toward Antius. Jena looked at
Hendac and sighed resignedly. He looked back to Antius, who
placed the papers on the desk. A shocked look spread over his
face as the color drained.
"Ten times?" he
asked hoarsely.
"At least," Jena
responded. Hendac nodded as well. The ground shook lightly, and
Hendac motioned downwards. "Listen, Antius. All along, I've
been saying that the Olthoi only recoiled after the death of the
One Queen. It was fear, something that they had never known
before. Scholars be damned. I mean no offense to either of you,
but damn your hubris.
"For so long, scholars have
been basing their findings on supposition. They've supposed
wrong. The Olthoi have been breeding new queens for years. But
this attack isn't being led by one of them. The queen that we
faced before was hundreds of years old. Most of these newer
queens are young, some immature. Their scent glands aren't even
fully developed. They don't have the capacity to lead…yet the
Olthoi are more organized. You can feel them moving under us
now. They're burrowing faster.
"You're a wise man, Antius.
You've assisted the people of Ispar in many ways through your
diplomatic efforts, but there is no diplomacy here. There is
kill, or be killed. We need to act before we're killed. Do you
understand? We're facing an olthoi older than we can fathom,
perhaps older than Asheron."
Antius nodded,
"Indeed, I do understand, Jenavere." He began writing
on a blank sheet of paper. He handed the paper over to Hendac.
Hendac nodded and handed the sheet to Jenavere.
"Antius…I'll do
what I can. Just see that Elysa gets those reports. It won't
matter how many men you give me if we can't find out what is
calling the olthoi here." The ground shook again.
"We're running out of time."
Jenavere and Hendac turned
to go.
"…allowing for
Asheron's magic to be circumvented by anyone, without the need
of pledging themselves directly to the service of Bael'zharon,"
the man finished.
"Obviously you told
this fool that no such thing would happen," Nuhmudira
stated. The silence with which her response was met quickly
drove her to anger. "You're not considering this, are you?
I forbid it! You are my retainer!"
The man sat comfortably
and retorted in a cool manner, "I am on retainer to you,
Magess. I am not your retainer. I do jobs for you when you pay
me." He paused as she seethed. "This man is paying me
handsomely to see that this is done. I've come to you to see how
precious these people are to you, how abhorrent seeing their
very souls manipulated in such a way is to you, and to see what
you would offer me to alter the results."
"Extortion does not
suit you, Oswald."
"Murder suits you,
mistress, but you needed to wash your hands of that. You came to
me to keep your hands clean. I'm not above the lowest of the
low." He smiled, unmoving.
"You say that what
you will do to each shrine will alter the magic so that neither
Bael'zharon nor Asheron are tied to the souls of our people;
instead, it will go to this man?" Nuhmudira had made her
way to her cottage window, looking out into the desert night.
"That is what he
says. Apparently he is much like you and I, Magess, far beyond
the meager existence of the chaff. His goal is power, I've been
paid for a job and I will do it, but I'd like to see what you'd
like done in response." Oswald was full of confidence.
Nuhmudira could feel the change that had come over him—he was
something more than he had been. She had seen to that, and now
he was working for another. She had underestimated the strength
of his will and would not do so again.
"If I cannot stop
you, then I will offer you the same price as this other employer
for a small concession to be made in the implementation of his
device. I will not see my people suffer, so I will make sure
that they are protected by Asheron's spell…but their souls
will be their own. This power will not go to that other person.
I cannot allow it. What say you to that?" Nuhmudira
remained staring out the window, already knowing the response.
"Double."
She turned slowly.
"Done." Suddenly, Nuhmudira was tossed from her feet
as the ground shook and the floor of her cottage bucked. Oswald
slipped into the shadows and a glinting blade slipped silently
from a sheath. Through the center of the room poured a host of
olthoi. Soldiers, Eviscerators and Warriors thundered into the
room. Nuhmudira lost sight of Oswald as she summoned the will to
shatter the encroaching horde.
All across Dereth the
chittering could be heard. The night air became foul and the
land split asunder as the Olthoi Horde clambered through the
earth.
Dereth was now lost in a tide of
darkness.
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The news had stymied her. She sat
alone, looking over all the documents that had been given to
her. The Tumeroks and Lugians still held their ground in Fort
Tethana; though the fort had provided a reliable bulwark, the
people who defended it were growing tired and the Renegade
forces were beginning to take their toll. If Elysa could not
find the Renegade leaders and defeat them, or find a diplomatic
solution, it was only a matter of time before the fort fell.
Do not speak to me of
ruling.
Aerbax had grown silent, but his
machinations could be felt across the world. Drudges had become
more intelligent. Regardless of proof, Elysa saw his hand in the
new slaughter that broke out in city streets across Dereth. The
marketplace was stained with the blood of the people, and though
they saw it as a welcome distraction from the chaos around them,
she could not help but think there was something more
deleterious to this newfound "freedom".
There are many direful
plagues...
And now the Olthoi had returned.
A massive wave had started under the ground, and burst through
the floors of canyons and the tops of mountains—uprooting
trees, toppling stones, and finally producing a horde of olthoi
larger than any she had ever seen. But much had happened in
fifteen years. The people were stronger, they were prepared for
this; they needed to be. She hoped beyond hope that the people
were prepared for this.
...That rot the heart of
mankind.
It was Nuhmudira who had first
come to her with the news. Of course, Elysa was already all too
aware what had transpired. The Olthoi were not subtle. But
Nuhmudira came with the news and surprised Elysa. She offered to
help. She offered to work with Asheron. Now, as Elysa stood
looking out over her troops and their preparations for the
coming battles—raising tents, practicing their war craft,
sharpening blades—she could not help but wonder…why?
Power is the greatest of
all.
Yasif ibn Salayyar "Why
I will not be Malik."
The Ongoing Saga
Last month, the people of Dereth
fought back fiercely against the forces that continue to press
on all sides. The use of new alchemy gems and a new bastion in
the Direlands accompanied the discovery of an updated Sword of
Lost Light, and new Olthoi Armor.
But in spite of these
advancements, the threats to Derethian life continued to
multiply. Renegade Gotrok Lugian and Tumerok champions joined
the attacks on Fort Tethana and other settlements. Even the
discovery of Olthoi Armor was tempered by the knowledge that new
hives were being dug in the Olthoi North. And in Yanshi, Aerbax
and Nuhmudira fought for control over the mighty Harbinger.
As the threats have grown, the
civilized races of Dereth have strengthened their alliances. The
Linvak Lugians and Aun Tumeroks have sworn not to attack humans
on sight. They will, of course, defend themselves and their
fellows, but only if provoked. In addition, the Linvak Lugians
have called for human assistance in reclaiming a number of their
citadels and outposts, which have recently fallen to the Gotrok
Renegades.
Now the Olthoi hold the land in
their pincers and claws…can anyone find a way to drive them
from the surface of Dereth?
PK Lite
This month, we're excited to
introduce a new dynamic for player-versus-player gameplay—Player
Killer Lite. PK Lite allows you to challenge other players in an
informal fashion, without many of the risks commonly associated
with PK combat. Here's a quick rundown of how PK Lite works:
- To enter PK Lite, type @pklite.
You will begin an emote sequence similar to the @house_recall
and @lifestone commands, and there will be a local text
broadcast: "<your name> is looking for a fight!"
For those who wish to ignore these messages, the broadcast can
be filtered with @filter –recall.
- Only NPKs can enter PK Lite.
PKs cannot enter PK Lite, not even during the brief period after
death when they are not attackable.
- There are two ways to leave PK
Lite: dying in a PKL fight and exiting the game. To avoid
possible exploits, @pklite will not allow you to leave
PK Lite. Likewise, exiting the game will always change you back
to NPK status.
- Killing a player in a PKL fight
does not earn any experience.
- When you die in a PKL fight,
you do not drop any items or accrue any vitae. You do, however,
leave an empty corpse. A PKL death will increase your death
count.
- PKL players cannot share the
same space as other PKL players, but are ethereal to NPKs and
PKs.
- PKL players cannot help or harm
PKs, nor can they help or be harmed by them. (By
"help," we mean healing or beneficial enchantments.)
PKL players cannot harm NPKs, but can help them. PKL
players cannot be helped by NPKs.
- PKL players are affected by all
of the timers and restrictions on PK players, such as the timers
on recalling and the restrictions on moving while healing or
casting a spell.
- To see a brief summary of these
rules, type @help pklite.
The decisions on the above rules
were based on the feedback that we received on the Turbine ACDM
forums. Over half of you were in favor of going into PK Lite
status via a command. In addition, over half of you were in
favor of the PK Lite rules that we initially proposed, with one
exception: your feedback was strongly in favor of leaving a
corpse. With this in mind, we re-examined the server load aspect
of this and decided that we could implement corpses for PK Lite.
Item ID Changes
As a continuation of the ID
changes that began in July, we have made two additional updates.
The first is another pass at the ID panel. You will now see the
properties of your items in a more organized format. One
immediately noticeable change is that the protection levels of
armor are listed numerically, with the base armor level taken
into account.
For example: If your breastplate
is AL 100 with Unparalleled protection to Slashing damage,
instead of seeing "Unparalleled (2.0)" you will see
"Unparalleled: 200". This should make it much easier
to determine the final protection levels of your armor.
In addition, the icons used for
many gems have changed to reflect the icons used in their
salvage material. It should now be easier to tell at a glance
which gems are which.
Fellowship Changes
We've made two changes to the
way Fellowships can recruit:
- When you recruit a new
fellowship member, you will no longer walk over to them once
they accept. You will still bow, but you will remain at your
existing location.
- There is a new option in the
Character Options panel: Automatically Accept Fellowship
Requests. If this option and Accept Fellowship Requests are both
checked, you will not be prompted to accept when you receive a
fellowship request—instead, you will automatically join the
fellowship.
Item Magic Targeting Changes
In the past, if you wanted to
cast a positive or negative enchantment on any weapon or shield
that was being wielded by a player or creature, you needed to
target it specifically. This could be challenging in the heat of
combat.
We have made a change to Item
Magic to improve this. Characters and monsters are now
acceptable targets for Item Magic spells, and the spells will
affect a shield, weapon, or casting item wielded by the target.
For example, casting Blood Drinker on a player will affect his
or her weapon. Casting Hermetic Link will affect his or her orb,
staff, or wand. Casting Brittlemail on a creature will affect
its shield.
Please note that this does not
allow you to cast spells on the armor or clothing worn by a
player or creature, nor does it change the existing NPK/PK/PKL
rules for casting on wielded items.
Olthoi Armor Coloration
As many of you noticed last
month, a new bug can cause the color of Olthoi Gauntlets or
Olthoi Sollerets to override some of the color on whatever you
are wearing on your chest. We had intended to fix that bug this
month, but it proved to be trickier than we had expected. It
should be resolved in the October event. We apologize for the
delay.
Lugians and Tumeroks
Linvak Lugians (those that ID as
type "Lugian") and Aun Tumeroks will no longer attack
on sight, although they will defend themselves and others of
their race. Hea Tumeroks, the Renegade Tumeroks on Dereth
(those that ID as simply "Tumerok") and Gotrok Lugians
will continue to attack as soon as they spot you.
In addition, the Gotrok Lugians
have raided and seized a number of outposts and citadels
formerly held by the Linvak Lugians. The entrance portal
restrictions for several of these dungeons have been changed to
reflect the increased danger.
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Event News
For the last several months,
we’ve been sending out information on upcoming events in three
separate documents: the Letter to the Players, the Teaser, and
the Dev Notes. Starting this month, you’ll also be seeing a
return of the Rollout Article. Here’s how these four
break down:
- The Letter to the Players,
which you’re reading now, will be used for hot-button topics
that we want to inform you of prior to patch day.
- The Teaser won’t change—it
will still be a story progressing and teasing the ongoing plot.
In addition, you’ll continue to see pictures of upcoming
content.
- In the Rollout Article,
you’ll see features that we used to discuss in the Letter to
the Players and the Dev Notes. Any item in the Dev Notes that
deserves more in-depth explanation, but not necessarily advance
notice, will go in here. This is also the new home of the story
snippet that used to be at the beginning of the Dev Notes.
- Other than moving the story
paragraph to the Rollout Article, the Dev Notes won’t change.
This will still be a point-by-point list of updates to the game.
In addition to these four
documents, we’ll still be doing the Developer Diaries, plus
other articles when we have special topics to discuss.
Dupe Bans and the Hall of
Shame
As was announced, our initial
sweep through the dupe logs turned up a number of names. We
banned these players and shamed their characters publicly. Since
then, we have continued our search through the logs, and have
banned several additional players.
Some of these players contacted
us and explained themselves. They stated that the duplication
was unintentional, and described exactly what had happened. We
compared their stories to our logs…and the stories matched.
These players have since been unbanned and we would like to
apologize to them. Their information will help us weed out
future mistakes. However, in light of this incident, we are
instituting two new policies:
- If you experience a bug or
server hiccup and accidentally duplicate items, please hand them
to a Town Crier immediately. Then send an email to accmty@microsoft.com
reporting what happened. Please include your account name.
This will allow us to track down any remaining dupe bugs and
assist us in distinguishing intentional duplication from
accidental duplication.
- We will no longer be listing
account or character names on the Hall of Shame. Bans can
be appealed—everyone makes mistakes sometimes. Dragging
players’ names through the mud may be effective, but we feel
it’s unnecessarily cruel. Therefore, the Hall of Shame will be
updated with the number of accounts banned on each server, but
not the specific names.
The first bullet point above
will also be added to the character select screen in the
September event, to ensure that players do not miss it.
Keep Your Heads Down
We couldn’t let a whole Letter
go by without mentioning game content, could we? Well,
here’s some advice, from me to you...
The last time you log out before
the September event, make sure you log out somewhere safe.
I recommend towns, mansions, housing settlements or residential
quarters. Those digging noises are back... and they’re
getting louder…
See you in Dereth!
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New Functionality and Content
- A new form of
player-versus-player combat, Player Killer Lite, has been
introduced! Please see the Rollout
Article for more details.
- The item ID panel has been
rearranged. Armor now shows the calculated protection values for
each type of attack, and in general, it should be easier to
quickly find the qualities that you are looking for. In
addition, gems that can provide useful salvage now have unique
icons.
- Players and creatures are now
acceptable targets for Item Magic spells. Those spells that
affect weapons will automatically target any weapon wielded by
the player or creature; likewise for shields. Please see the Rollout
Article for more details.
- Aun Tumeroks and Linvak Lugians
will no longer attack players on sight, although they will
defend themselves and their allies. Many dungeons that were once
controlled by Linvak Lugians have been taken over by Renegade
Gotrok Lugians. Please see the Rollout
Article for more details.
- After many years, chickens have
recently begun to survive the trip through portal space into
Dereth!
Miscellaneous Improvements and Changes
- There is a new checkbox in the
Character Options panel: Automatically Accept Fellowship
Requests. Please see the Rollout
Article for more details.
- When recruiting a new
fellowship member, you will no longer walk towards them once
they accept.
- The in-game map has been
updated.
- Candeth Keep has seen a number
of improvements.
- Tunlok Weapons Master will now
purchase items worth more than ten thousand pyreals.
- The Direlands Midland Portal
that exits east of Candeth Keep can now be summoned.
- You must now explicitly use
@house hooks on in order to remove an item from a house hook.
- Olthoi Resurgent can now be
read while it is on a hook, as can Plaques.
- You can now get a point in
Healing from the Harbinger quest.
- If you hand the Harbinger's Arm
to the Emissary of Asheron in Yanshi, he will give you a token
instead of immediately changing your title.
- The Olthoi Brood Matrons in the
40+ Hives have the correct health.
- The Superior Shield and the
Miner's Cap can be correctly dyed all colors.
- The Helm of the Crag, Lugian
Hauberk, Bastion of Tukal, and Sleeves of Inexhaustibility can
now be dyed.
- Doors in the Caul Athenaeum now
require the appropriate keys.
- The two-second delay on portal
sending spells for Player Killers and Player Killer Lites has
been removed, as it is surpassed by the twenty second delay on
portal use after combat.
- Some creatures have been
tweaked for balance.
- The email address listed in the
Report Abuse panel has been updated. It is now accmty@microsoft.com.
Minor Details
- Dakila bint Ma'liz no longer
talks about the Shadow Spires as if they are still active.
- The Broken Impious Staff no
longer states that it will be Gharu'n only when it is repaired.
- Changes were made to all
Isparian missile weapons so that their elemental-stoned versions
display the correct stone.
- If you make a Sword of Lost
Hope out of a Sword of Lost Light that has never been infused,
it will display correctly. Any existing Sword of Lost Hope
that was made using this process will not receive an art
upgrade, unfortunately.
- Jaleh's items can no longer be
sold.
- The correct message is
displayed when you create a Luminescent Helm.
- Wedding Raiments are spelled
correctly.
- Typos with the Olthoi Armor
have been corrected.
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