Two men meet on a floating
fortress. Neither is human. One was once a man, but is now a
twisted fusion of man and Virindi. The other is an Empyrean,
possessing vast elemental powers. Words are exchanged, and then
these two foes exchange blows. They remain locked in battle for
hours, yet all the while neither gains the upper hand. The
battle continues until the Empyrean unleashes a devastating
spell at his opponent. The man crumples to one knee. The
Empyrean boasts over his fallen foe, but the man looks up. The
man knows how to defeat the Empyrean. He calls on the powers
given to him by the Virindi.
The flame grows. It burns,
tearing at my body and mind. It builds. Focusing becomes
difficult. My thoughts drift to you my wife, my love. . .
I came home to you, Melanay,
after my day. More cargos have come in today, ship after endless
ship emptying its hold. You ask me of my day, to talk to you.
What shall I tell you? That the most interesting facet of my day
was the discovery of a miscalculated ledger sheet? My heart
burns for exploration, excitement. How it burns. . .
Sir Alayne approaches me. Since
falling through that swirling maelstrom to this strange,
intimidating world, I have been lost, without focus. He speaks
to me of a purpose on this new world. He says we should set out
and explore it, map its edges, and see what none of our kind has
seen before. This has been my fondest wish, it has been the very
call of my heart, but now it leaves a bitter taste. I have
betrayed you. I have followed my heart and lost all that it
holds dear. It smolders with the loss of you and little Aritta.
. .
The Mosswarts surround me, their
spears prodding me in the direction they want me to go. If only
the overwhelming fear of death didn't paralyze me. But those
Lifestones, how can I trust them? How can I trust devices
created by a man who abandons us on this blighted world? And
even if they do restore life, I have seen the corpses of those
who have died. Even though they knew they would be returned to
life, their bloated faces are disfigured into masks of pain and
fear. This is a world of sorrow, Melanay, it blisters us all. .
.
Master congratulates him on the
control of his abilities. “Who am I?” he thinks, and a voice
in his mind responds, “A separate part of the whole.” Master
blasts a wave of pain through his mind, driving those thoughts
away. Master explains that soon he will be given a task, and he
will be a tool of the whole. He must begin to repay the whole
for the gifts given to him, for his abilities. His training
continues and the power builds within him, focusing, burning. .
.
Later, clarity returns to me and
my thoughts are once more my own, though not entirely. The voice
of the Virindi within my mind cries out. It misses its
connection to the whole, its connection to the Singularity. It
has lost all that it once knew. If I still had a mouth, perhaps
a wry smile would cross it. “Now we are very much alike, you
and I,” I muse. The amusement leaves soon, though, and the
pain of existence returns. The pain threatens to consume me, it
burns within me so strongly. . .
Ketnan begs for his life. He is
just one of those I meet as I study the society our people have
built on this world. From some of those I meet I take what I
need. Others I manipulate to suit my needs. Would you be ashamed
of me, Melanay? Or maybe even horrified? It matters not, for I
will gain the respect of this world. With respect, I can control
this world. I wish to wipe away its chaos and pain. I have so
many, many plans. I will provide gifts to our people, although
they will come with a price. Some of my gifts will instill the
fear of death in them. Other gifts will leave them questioning
the nature of their existence on this misbegotten world. I will
show them the way and be a blazing beacon to them. . .
As I walk in the shadows cast by
our people, I find others who are as I was when I first arrived
on this world. They are directionless, filled with hopelessness.
What kind of monster would drop these people on a world of pain?
I will become these outcasts' benefactor, not abandoning them
like that man has. They will not be torn apart by this world.
The sight of them stokes the fires of hate in my heart, hate for
Asheron. . .
These outcasts of society remind
me of something from the past. In what now seems a lifetime ago,
the departed Sir Alayne gave me a purpose: to explore this
world. Although he is gone, his mandate remains, and I will
begin exploring this world, mapping its edges. I find that even
after all that has happened, my heart still burns for
understanding, for exploration. . .
My exploration has found other
people, Melanay, although they are not people. Tonk, they call
themselves. They are a peaceful, spiritual race living in a
devastated land, a land they call Palenqual. They will provide a
purpose for our people. We will help these Tonk free their land
from the threat we have defeated. I will establish a stronghold
for our people to find in this plagued land. I will provide more
gifts for them, more direction, more insight, showing them how
meaningless their lives are. Perhaps I can finally quench the
fire within me . . .
I am within my chambers,
surrounded by my people. This town has grown and prospered, all
hidden from the world above. I focus my mind on the final spell,
the spell that will bridge the gap that separates the Tonk and
our people. Tremendous energies build within me. I begin to
weave the tendrils of energy into the portals our people will
use. As I complete the spell, I sense a host of minds around me.
Intrigued--for I still consider myself an explorer--I send forth
my mind toward them, but I find myself rebounding off a barrier.
Could this be the Singularity, protecting itself from attack? I
focus on one mind, a mind consumed with rage and anger. Perhaps
this is Master, or Overseer, or one of the others who had
tortured me, who had turned me into something else. Again and
again, I strike out at that point, trying to pierce the barrier.
Torrents of pain rain down my body. . .
I awake, finding myself on the
floor. As I stand upright, I see the form of a man struggling to
his knees. . . but he is not a man. He is an Empyrean. Another
deceiver, another liar. He has appeared among my people to
mislead them, to scar them like I have been scarred. Power wells
up within me, my hands crackle with energy. . . Then he speaks.
He begs. He pleads. He is rather pitiful, actually. It is
obvious to me now: He recognizes my power, he sees that it is
greater than anything ever wielded by his own people. Yet he
claims to have a means to destroy Asheron, and I listen. He
fuels the fires of hatred. . .
Confusion. At times you are with
me, Melanay, but other times Asheron keeps us apart. How did you
come to be on this world, or are you still back on Ispar? The
moment has come; I will finally accomplish what I had set out to
do. I am gaining the respect of the world and it will be mine to
make right. The firestorm within me burns. I make the final move
and unleash the rage and pain at the man responsible, I unleash
it on Asheron.
Then the truth comes, and I see
that the fire has consumed me entirely. . .
It is my memories of you,
Melanay, and the actions of a brave child, a child so much like
our own, that ignite a new fire in me. The old passions and
desires have been turned to ash and blown away. I burn brightly
now, my love, yet instead of consuming me, the fire makes me
stronger, it makes me the man I once was. . . and more.
This fire will burn up all the
wrongs I have committed. I will use it to destroy the disease I
have brought to this world. The fire burns. It is blinding,
Melanay, burning brighter and brighter. It is burning up the
pain, the confusion. It consumes it all. It burns and burns. . .
Until. . .
. . . only you and Aritta are
left.
And then it burns no longer.
With Gaerlan's Citadel
shattered, the people of Dereth have a chance to finally rid the
world of his influence. Heroes of all skills and abilities will
be needed in this desperate fight for the future of the land!
|
September is another exciting month
for players of Asheron's Call! Here is a summary of the
changes and additions for September.
Greetings fellow adventurers!
I'm Tim Holman, the new Asheron's Call Producer. I've
taken over for Ken Troop, who has moved on to Asheron's Call
2 and is pouring his high level of talent into the upcoming
release. Being a player of Asheron's Call for over two
years, I'm very excited to join the talented and dedicated teams
at Turbine and Microsoft. In continuing the tradition of fresh
and exciting content delivered each month, I'm very proud of
what the team has created for you in September. Most changes
this month are pure content, and while I won't spoil it for you
here, let me assure you that September brings danger to Dereth
that threatens the very existence of all life!
I'd also like to take this
opportunity to invite you all to check out two new AC forums.
The first, http://www.accmty.com/
, is where you can find official news on the state of the
code and the state of the network. The second, at http://forums.turbinegames.com,
has been established as a place to ask the odd question, share
tales of heroics, and connect with your fellow AC players
in a friendly environment.
Before I address some of the
changes that have been made, I'd like every player to read the
following:
Doubled
Hooks/Storage--VERY IMPORTANT!!!
As you know, we have had an issue with duplicated housing
objects--hooks, storage chests, and covenant crystals--off and
on for several months. In certain server conditions, it is
possible for your housing objects to be doubled or even tripled,
leaving you the proud owner of two or more identical copies of
your hooks or storage. These copies are confusing, often do not
behave correctly, and carry the risk of item loss.
In our continuing effort to deal
with this problem, we are introducing new code this month that
will both lessen the incidence of doubled house objects and help
correct the situation if it occurs. However, because there is
some small risk associated with this situation, we want
homeowners to be aware of the following:
If you find multiple copies of
your housing objects--especially your hooks and storage
chests--in your residence, please remove all items from the
hooks/chests and let the house reset. Once you are back to one
copy of each hook/chest, they are safe to use again. IF YOU DO
NOT DO THIS, YOU RUN THE RISK OF LOSING YOUR STORED ITEMS.
How do I
tell if I have doubled hooks/chests?
You can determine if you have doubled housing objects by using
the [ and ] keys on your keyboard to select the items near you.
If you have two or more storage chests, for instance, you will
be able to flip between selecting both chests by using the [ and
] keys, even though you can only see one chest and select one
chest with the mouse. Once you have selected one of the doubled
housing objects with the keyboard, use the R key to open the
object so that you can remove the contents.
How do I
let my house reset?
In order for a house to reset, the landblock containing the
house needs to be empty of all players for about 10 minutes. You
can tell if the house has successfully reset because it will no
longer have multiple copies of its housing objects. At that
point, it is safe to return your items to their places in your
hooks or chests.
What if
I'm not around when my hooks and storage doubles? Will I lose
everything?
The primary risk of item loss from doubled housing objects
occurs when you are transferring items to and from your
hooks/chests while they are doubled. If you are not around to
access your storage, then the risk of losing items due to
doubled housing objects is very small. Get into the habit of
checking for doubled hooks/chests whenever you are transferring
items to and from your storage, and you should be fine.
Now, on to some of the other
changes this month:
Residential Quarters: This
month, we've added new Residential Quarters to Dereth. We're
continuing to make improvements to lag in these areas and to
resolve storage issues.
Elemental Spawns: The
tide of the invasion has changed and the elementals have been
driven deep into Dereth. Players will find that Dereth is still
a very dangerous land, but the threat of last month has been
abated.
Hollow Missile Weapons: Unfortunately,
these did not make it into the update this month. Despite our
best efforts, we were not happy with the results at the time of
code freeze and decided it best that we hold off. Direct all
hate mail to me.
Creature Spells on Armor: We
have altered what spells can appear on what pieces of armor. It
should be a bit easier to get full coverage of Creature Spells
on loot armor.
The Future
This month's event is promising to be one of our biggest yet,
providing players with quests and content unlike any seen before
in Asheron's Call. We'll see you next month, and thanks
for playing!
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