The History of Asheron's Call
|
Castling - June 14
2002
|
Elysa Strathelar knew she was
dreaming. She struggled against the invisible tendrils that held
her, and that felt real enough. Panic and anger surged within
her as she fought, twisting and snarling. . . but it was
obviously a dream. A figure stood just outside of the corner of
her eye, enough so that she knew he was there, could not see him
directly. He seemed to flicker, there, not there, there, not
there.
And she was floating, hovering
above her bed. She could not turn her head, which was bound like
the rest of her body, but she was several paces from her vaulted
stone ceiling, and she could see the torch flames on the wall
lapping up the warm night air as soft breezes blew in through
the open tower windows.
In a back corner of her mind,
behind the rage and fear as she fought against her unseen
tormentor, she wondered what the dream meant. Yet another
example of the icy rage she felt toward Martine? Her continued
attempts to deal with the shock of almost losing her son? Her
previous resentment towards Asheron, as she had had to cope with
these problems alone? All of these, perhaps.
|
Any comfort brought to the people
by the victories against the Bronze Statues and their new
weapons was shattered by the assault on their Queen and the
destruction of her castle by the insane Martine. Just barely
escaping the destruction with her and her son's lives, Queen
Elysa begins taking steps, with the aid of Asheron, to truly
make Dereth her people's homeland. The last Empyrean has been of
great assistance of late to the people of Dereth and has some
wondering if he can indeed be trusted as the Queen has always
maintained. Martine's rage at having the Queen snatched from his
grasp has not been satiated by the mere destruction of her
castle, and he continues to formulate plans, breathing hate for
Asheron.
Still reeling from this attack,
the people were dealt another blow when mages were jolted awake
in the dark of night, clutching their heads in pain. Throughout
the ley lines of magical force deep in the planet, a vast
fluctuation was felt. Reports trickled in that the magical
Essences, those forces that aided the people in learning higher
magics, were destroyed, and the rings where they stood smashed.
To their dismay, the recovered mages discovered that their
magics were not as powerful as they had once been. They were
able, though, to take some solace in the fact that this
fluctuation caused their magics to last much longer than they
had previously.
Realizing what a blow this was
to the Isparians, Asheron shared knowledge on how to create
magical foci with the Arcanum. These bulky packs contained the
essence of the magical schools known to the Isparians. With
these in hand, along with Prismatic Tapers and Scarabs,
Isparians could cast their spells without the other components
they had used since their arrival on Dereth. Asheron also shared
a means to record scrolls so that all those skilled in the
various schools could understand them, not just lore scholars.
Scriveners quickly set up shop in the various towns selling
scrolls for purchase.
Amidst these events, the
exploration of Dereth continues. Rumors return of an ancient
Empyrean construct unlike any seen before, containing artifacts
of an unknown purpose. Parties have begun gathering to find this
construct and pull what secrets they can from it.
Following is a list of the
most interesting additions made to the game with this update.
However, please note that not everything has been included--that
would spoil the fun of finding out all manner of things added or
changed! As usual, though, the town criers, barkeeps, and
scribes may know the latest news. Also, the trades of crafting
and selling are always in flux, so changes to prices and
features are not always listed here in their entirety.
Highlights Include:
- More Cottages and Villas can be
found for purchase.
- Find your Fellowship leader
more easily.
- New magic foci can be used in
place of traditional spell components.
- Tedious magical research has
been removed and replaced by easily-read scrolls.
- More things to make your home
uniquely you!
|
Why Now?
Castling, our June Event, marks what may be the most
significant change ever made in the history of Asheron's Call--the
complete revamping of how players learn and cast magical spells
in Dereth. We did not approach this change lightly; indeed, it
was the subject of many intense conversations! Those hours of
discussion and argument ensured that the changes we finally
agreed upon all served our goal: to make Asheron's Call as
fun and compelling for as wide an audience as possible.
Many people have asked us,
“Why now?” After two and a half years of relatively few game
system changes, why would Turbine and Microsoft embark upon a
path of such major changes? Our determination to make these
changes ultimately has to do with our desire to see Asheron's
Call thrive for a long time to come. Each major change that
we make comes from our strong belief that the specific change
will enhance the fun of the game for the vast majority of our
players.
We could have decided to play it
safe and make only a few changes, to introduce small amounts of
content designed to placate our existing subscriber base until
the ship of Asheron's Call 2, to allow (and so encourage)
AC to pass away in time for AC2.
Obviously, we chose a different
path. And we're not stopping with this month's magic changes!
Next month, in addition to the first stage of the Tinkering
system, we will be making significant changes to the Transfer
spell system. Transfer spells, such as Drain Health, will be
altered substantially in July. (Look for more details to be
posted before the July Event). And in the following months, look
for continued tweaks to melee weapons, including addressing the
Triple-Strike Dagger issue.
Yes, we know that change can be
scary and sometimes painful in the short-term, but we also know
that change is necessary for long-term growth and happiness. We
are striving to make sure that any time we make major changes
that reduce an ability of a given class or skill, we also offer
new benefits to that class or skill.
So why didn't we make some of
these changes a year ago? Although it was easy to see, in some
cases, that things were not working as well as they should, it
was more difficult to come up with solutions that we and the
players would be happy with. Over the past eight months, we
developed a strong vision and consensus on what problems needed
to be addressed and how to address them. You are seeing the
fruits of those efforts now.
We're excited about the world
that Asheron's Call is coming to represent, and we hope
you are, too.
Long live Asheron's Call!
Housing
This month we're releasing another 150 Cottages and 50 Villas.
While we are not releasing any Residential Quarters at this
time, we are planning to release 500 RQs in July (in addition to
more Cottages, Villas, and even new Mansions!). We're putting
out 500 RQs instead of 1,000 so that we can better monitor the
impact of the RQs on the servers in July. Depending on the data,
we will decide how many more RQs will be released in the
upcoming months
We also implemented 100 total
hooks for Mansions this month, each one of them usable by the
monarch owner. There are no plans to revisit hooks for any of
the landscape dwellings at this time.
As for future housing
improvements, the server performance issues related to RQs a few
months ago have caused us to shelve our plans for incremental
storage, at least temporarily. Once we are assured that the
worlds can support enough housing for all our players, we may
revisit the idea of allowing players to purchase increased
storage for their landscape dwelling.
However, we are still planning
to implement the ability for characters to “use” items on
hooks, which would allow a number of neat features, such as the
ability to place permanent “portals” in one's home. Look for
the start of this feature in the next several months.
Miscellaneous
Changes
- We're always happy when we can
implement new allegiance and fellowship improvements. We hope
the @allegiance info tool and the increased uses of the
allegiance broadcasts help monarchs manage their allegiances
more productively. We're also pleased with the new triangle
radar shape for fellowship leaders. After being frustrated for a
long time by the inability of a large group to easily follow a
leader on the landscape, we hit upon this simple yet effective
solution. We hope you enjoy it.
- We fixed a number of
longstanding and irritating bugs this month. Two of the biggest
were the “vendors not buying back their own trade notes” and
“characters logging back into the world and occasionally
discovering that all their items had lost all their mana”
problems. Our solution to the vendor issue was to make all
vendors able to purchase all trade notes, regardless of what
trade notes they sell. As we mentioned in the Dev Notes, the
“items losing mana” issue was extremely difficult to track
down and reproduce, so please report any instances if you see it
happen again.
- Money, money, money. After
analyzing the current state of the pyreal economy and factoring
in new changes such as the updated magic system, we decided to
increase the stack size of the pyreal to 10,000. We think this
change will help improve the liquidity of the pyreal, especially
at such a time when the pyreal may have its greatest value.
- Superb Mana Stones. One change
we wanted to make sure to introduce whenever we implemented the
new, extended buff times was a new, high-mana mana stone. The
Superb Mana Stone has a reservoir of 2,000 mana, and can be
found at many mage shops throughout Dereth.
Hot Topics
- @filter recall
command.
While we knew that some players would eventually learn to ignore
the spammy text messages from the numerous recall options
available today, we wanted to give players stronger relief from
the incessant barrage should they desire. (As one of our
grandfathers always says, “Back in my day, we didn't have all
this newfangled `recallin'' all over the dang place. We had to
walk back to Serac Vault, in the snow, uphill. Both ways!”)
- Bronze weapons. We apologize
for not telling people in advance about the sudden change to the
Bronze trophies making them no-give. This had been planned as a
one-month-only change, and we are glad to change them back to
their natural state this month.
- Hollow Weapons/Racial Weapons.
For July, we will be making some minor tweaks to unarmed
weapons, staves, and hollows (including some of the racial
weapons). While the racial weapons still will not have the
effectiveness of their non-racial counterparts, or of the
current Triple-Strike Dagger, they will receive some bonuses. It
remains true that the four non-racial weapons, sword, axe, mace,
and spear, should be considered the “better” class of
weapons in the game. However, we do recognize that the current
state of non-dagger racials needs some improvement, and we hope
to implement that in July.
- Fast-casting exploits. We're
working hard to get a fix for this in either July or August.
Next Month
and Beyond
As we mentioned above, next month will see the advent of the
first stage of Tinkering, as well as changes to Drain and other
Transfer spells.
While we have mentioned more
Treasure system changes (affecting both armor and weapons) for
the last two months, we unfortunately have had to postpone these
changes due to our focusing on the Magic and Tinkering systems.
We really think July will see at least some of these changes;
August for sure!
And while it will be hard for us
to rival the suspense and excitement building in our current
storyline, we will discuss two top-secret issues in our next
Letter to the Players. People have suspected one of the issues
for a long time, but the other is something that almost no one
ever knew?
See you next month!
--The AC Team
|
Here is the synopsis of changes we
are planning in June for the Asheron's Call magic system.
Note that there are some significant changes that function
differently from our descriptions of these new features back in
the May
Developer's Chat. These additions will be italicized. We
will also list in boldface some anticipated questions and the
answers to those questions. As always, we appreciate your
feedback and comments about these changes.
Please note:
Before we
get into the specific changes, we want to again remind players
that with the June Event, you will no longer be able to trade
Level 6 scrolls in for Level 7 spells. After the June Event, the
only use for level 6 scrolls will be to learn level 6 spells.
On to the summary:
How
Players Cast Spells
Players will no longer need the typical array of components in
order to cast spells. Instead, they will need three separate
ingredients:
- A Focus of a given school. Foci
will be “Spell Backpacks” that take up a pack slot. Foci do
not have a double function as a storage pack; players will be
unable to store anything in their Foci. There will be different
Foci for War, Life, Creature, and Item magic. These Foci will be
available through new vendors in each of the towns, and new
characters that elect to train or specialize in a given magic
school will start the game with the appropriate foci. Foci
cannot “burn” and cannot be sold, traded or dropped,
although they can be given to Town Criers.
- A Scarab corresponding to the
level of the spell you wish to cast. This has not changed from
the old system, i.e., you still need Lead, Iron, Copper, Silver,
Gold, Pyreal, and Platinum Scarabs to cast spells of the
appropriate level. The burn rate and cost of these Scarabs has
not changed.
- In addition to a Scarab, you
will also need a new component, the Prismatic Taper. The
Prismatic Taper is a necessary ingredient for all spells and
will have a more frequent burn rate than the Scarabs. The higher
level of a spell you cast, the more chances you will have to
burn multiple Prismatic Tapers per spell.
- Finally, some rare spells that
previously required unique components, such as Diamond Scarabs
and Chorizite potions, will still require those items in
addition to the components listed above.
Why did we
add Prismatic Tapers?
In our redesign of the magic system, we wanted to make sure
casting spells was easier and more fun. However, we didn't want
to drastically change the burden or cost of casting magic. We
realized that we needed a substitute component to help match the
relative cost and burden of components in the previous system.
Prismatic Tapers are our solution to this problem.
What are
the costs and burdens of the Foci and Prismatic Tapers?
- The costs of the Foci are
25,000 pyreals. They weigh 400 burden units.
- The costs of the Prismatic
Tapers are slightly less than the cost of regular tapers (the
specific cost depends on which vendor you purchase them from).
They weigh 6 burden units. They have a maximum stack count of
250. At this time there is no Prismatic Taper Pea, but we may
add this in a future Event.
If I want to
cast spells using the old system of components, can I do so?
Absolutely. While we feel this new system is a vast improvement
over the old, if players wish to cast spells using the old
system without Foci and Prismatic Tapers, they will be able to
do so. However, it should be noted that if you have any Foci in
your possession, you will only be able to cast spells from its
corresponding school by using the new component system.
How
Players Learn Spells
With the June Event, players can no longer learn spells by
researching them in the old fashion. Instead, players must
purchase and use scrolls for each spell they wish to learn. You
must have a certain skill level in the spell skill of the spell
you wish to learn. The required skill levels are the following:
- Level 2: 0 skill
- Level 3: 50 skill
- Level 4: 100 skill
- Level 5: 150 skill
- Level 6: 200 skill
Levels 1 and 7 spells can be
learned by anyone, regardless if they have the school trained or
not.
These scrolls will be available
for all spells of level 1-6 that exist in the game, most of them
through vendors placed in various cities and towns throughout
Dereth. A few spells, such as Recall to Sanctuary and Recall to
Aerlinthe, will be available through quests that deliver the
appropriate scroll.
For level 7 and certain
specialty spells, these scrolls will be available only through
Steel Chests found in random locations throughout the Direlands.
(The Reinforced Steel Chests are being removed from the game in
the June Event, since vendors now sell all of the scrolls that
could be found in those chests.)
Note that we have removed all
self-debuff scrolls from the vendors.
What
scrolls are available? Where and how much do they cost?
Following is a list of the price of each level of scroll. See
the end of this document for a detailed list of which scrolls
are available through vendors, as well as which scrolls are
available through the Steel Chests.
- Level 1 scrolls: 50 pyreals
each
- Level 2 scrolls: 250 pyreals
each
- Level 3 scrolls: 1000 pyreals
each
- Level 4 scrolls: 5000 pyreals
each
- Level 5 scrolls: 10000 pyreals
each
- Level 6 scrolls: 50000 pyreals
each
- Level 7 scrolls: Found in Steel
Chests and certain other places.
The New
Length of Spells
With the June Event, all buffs of level 1-5 now last 30 minutes
exactly. All level 6 buffs last 45 minutes. All level 7 buffs
last 60 minutes. We are not planning on revisiting buff lengths
after this update.
The
Removal of Spell Economy
As we designed and planned these changes to the magic system in Asheron's
Call, we often discussed the risk that we were taking with
the most powerful and flexible game system in AC, and
making it one of the easiest and simplest to use as well. In a
game where a character using magic is much more powerful than a
character who isn't, and where most vestiges of tedium and
needless complexity have been removed from the magic system, and
where enchantments at the highest level of power last an hour,
why would anyone not have a magic-casting character in AC?
That scenario is not our goal
for AC, and we have spent a lot of time and effort over
the past six months to improve and strengthen the gameplay
choices of those players who, for whatever reason, wanted to
adopt a low- or no-magic approach to Asheron's Call.
In order to ensure that the
various character templates and play styles remained balanced,
we have decided to remove all Spell Economy bonuses, whether
positive or negative, from spells in
AC. Mages who cast
spells will no longer receive any type of global economy effect
or duration bonus, nor will they suffer under any economy
penalty (such as when they cast a particular spell too often in
a short period of time).
While we know this change will
result in the loss of power for some characters, we feel that
the advantages of the new magic system, in addition to the new
enchantment durations, outweigh the disadvantage of the lack of
economy bonuses. We also feel that the lack of a spell economy
allows players to have a consistent sense of where their skill
level lies, as opposed to the current fluctuations which leave
some players upset and frustrated when spell economy bonuses
affect as small a range as 5 points of skill.
We did not come to this choice
easily, but we ultimately felt it was the best path to take to
ensure the viability of all types of characters in Asheron's
Call.
Changes to
Spell Book Sorting
Previously, spells in your spell book were sorted
alphabetically--which worked well enough for most spells, but
made finding oddly named spells more difficult. With the June
Event, we have changed how spells in your spell book are
arranged in order to make it easier to find the spell you are
looking for.
Spells will first be sorted by
the school of magic to which they belong, in this order:
Creature, Item, Life, and War. Within each school, spells will
then be sorted by their effect, so that all spells that increase
the Focus of the caster, for instance, will be grouped together.
Finally, within the effect grouping, spells will be sorted by
their relative power--that is, by level.
We hope in the near future to
have a more elective spell sorting system, in which players have
some control over the parameters of how they sort their spells.
Until that time, however, we feel this system is an improvement
over the previous one.
Detailed
List of Scrolls to be Sold by Vendors
- Most of these scrolls will
appear on the vendors in all levels 1-6. Some War and Item
spells will only appear at certain levels 3 and above.
- Spells that aren't listed as
having a “self” or “other” version are generally debuffs,
which are automatically assumed to target “other.”
|
Life Magic
- ArmorOther
- ArmorSelf
- HarmOther
- HealOther
- HealSelf
- Imperil
- ManaDrain
- RevitalizeOther
- RevitalizeSelf
- Enfeeble
- AcidProtectionOther
- AcidProtectionSelf
- AcidVulnerabilityOther
- BladeProtectionOther
- BladeProtectionSelf
- BladeVulnerabilityOther
- BludgeonProtectionOther
- BludgeonProtectionSelf
- BludgeonVulnerabilityOther
- ColdProtectionOther
- ColdProtectionSelf
- ColdVulnerabilityOther
- FireProtectionOther
- FireProtectionSelf
- FireVulnerabilityOther
- LightningProtectionOther
- LightningProtectionSelf
- LightningVulnerabilityOther
- PierceProtectionOther
- PierceProtectionSelf
- PierceVulnerabilityOther
- Exhaustion
- Fester
- ManaDepletion
- ManaRenewalOther
- ManaRenewalSelf
- RegenerateOther
- RegenerateSelf
- RejuvenateOther
- RejuvenateSelf
- DrainHealth
- DrainMana
- DrainStamina
- HealthtoMana
- HealthtoManaSelf
- HealthtoStamina
- HealthtoStaminaSelf
- InfuseHealth
- InfuseMana
- InfuseStamina
- ManatoHealth
- ManatoHealthSelf
- ManatoStamina
- ManatoStaminaSelf
- StaminatoHealth
- StaminatoHealthSelf
- StaminatoMana
- StaminatoManaSelf
Item
Enchantment
- AcidBane
- AcidLure
- BladeBane
- BladeLure
- BloodDrinker
- BloodLoather
- BludgeonBane
- BludgeonLure
- Brittlemail
- Defender
- FlameBane
- FlameLure
- FrostBane
- FrostLure
- HeartSeeker
- HideValue
- Impenetrability
- LeadenWeapon
- LightningBane
- LightningLure
- LureBlade
- PiercingBane
- PiercingLure
- StrengthenLock
- SwiftKiller
- TrueValue
- TurnBlade
- WeakenLock
- LifeStoneRecall1
- LifestoneTie1
- PortalRecall
- PortalTie1
- PortalTie2
- PortalTieRecall1
- PortalTieRecall2
- SummonPortal1
- SummonSecondPortal1
War Magic
- AcidStreak
- AcidStream
- FlameBolt
- FlameStreak
- ForceBolt
- ForceStreak
- FrostBolt
- FrostStreak
- LightningBolt
- LightningStreak
- ShockWave
- ShockwaveStreak
- WhirlingBlade
- WhirlingBladeStreak
- AcidBlast
- AcidVolley
- BladeBlast
- BladeVolley
- ShockVolley
- ShockBlast
- FlameBlast
- FlameVolley
- ForceBlast
- ForceVolley
- FrostBlast
- FrostVolley
- LightingVolley
- LightningBlast
|
Creature
Enchantment
- Bafflement
- Clumsiness
- CoordinationOther
- CoordinationSelf
- EnduranceOther
- EnduranceSelf
- Feeblemind
- FocusOther
- FocusSelf
- Frailty
- QuicknessOther
- QuicknessSelf
- Slowness
- StrengthOther
- StrengthSelf
- WeaknessOther
- WillpowerOther
- WillpowerSelf
- AlchemyIneptitude
- AlchemyMasteryOther
- AlchemyMasterySelf
- ArcaneBenightedness
- ArcaneEnlightenmentOther
- ArcaneEnlightenmentSelf
- ArmorExpertiseOther
- ArmorExpertiseSelf
- ArmorIgnorance
- AxeIneptitudeOther
- AxeMasteryOther
- AxeMasterySelf
- BowIneptitude
- BowMasteryOther
- BowMasterySelf
- CookingIneptitude
- CookingMasteryOther
- CookingMasterySelf
- CreatureEnchantmentIneptitude
- CreatureEnchantmentOther
- CreatureEnchantmentSelf
- CrossbowIneptitude
- CrossbowMasteryOther
- CrossbowMasterySelf
- DaggerIneptitudeOther
- DaggerMasteryOther
- DaggerMasterySelf
- DeceptionIneptitude
- DeceptionMasteryOther
- DeceptionMasterySelf
- DefenselessnessOther
- Faithlessness
- FealtyOther
- FealtySelf
- FletchingIneptitude
- FletchingMasteryOther
- FletchingMasterySelf
- HealingIneptitude
- HealingMasteryOther
- HealingMasterySelf
- ImpregnabilityOther
- ImpregnabilitySelf
- InvulnerabilityOther
- InvulnerabilitySelf
- ItemEnchantmentIneptitude
- ItemEnchantmentMasteryOther
- ItemEnchantmentMasterySelf
- ItemExpertiseOther
- ItemExpertiseSelf
- ItemIgnorance
- JumpIneptitude
- JumpMasteryOther
- JumpMasterySelf
- LeadenFeet
- LeadershipIneptitude
- LeadershipMasteryOther
- LeadershipMasterySelf
- LifeMagicIneptitude
- LifeMagicMasteryOther
- LifeMagicMasterySelf
- LockpickIneptitude
- LockpickMasteryOther
- LockpickMasterySelf
- MaceIneptitudeOther
- MaceMasteryOther
- MaceMasterySelf
- MagicItemExpertiseOther
- MagicItemExpertiseSelf
- MagicItemIgnorance
- MagicYieldOther
- ManaConvertMasteryOther
- ManaConvertMasterySelf
- ManaIneptitude
- MonsterAttunementOther
- MonsterAttunementSelf
- MonsterUnfamiliarity
- PersonAttunementOther
- PersonAttunementSelf
- PersonUnfamiliarity
- ResistMagicOther
- ResistMagicSelf
- SpearIneptitude
- SpearMasteryOther
- SpearMasterySelf
- SprintOther
- SprintSelf
- StaffIneptitude
- StaffMasteryOther
- StaffMasterySelf
- SwordIneptitude
- SwordMasteryOther
- SwordMasterySelf
- ThrownIneptitude
- ThrownMasteryOther
- ThrownMasterySelf
- UnarmedIneptitude
- UnarmedMasteryOther
- UnarmedMasterySelf
- VulnerabilityOther
- WarMagicIneptitude
- WarMagicMasteryOther
- WarMagicMasterySelf
- WeaponExpertiseOther
- WeaponExpertiseSelf
- WeaponIgnorance
|
Detailed List
of Scrolls to be Found in Steel and Reinforced Steel Chests
**and**
- DispelCreatureNeutralOther1
- DispelCreatureNeutralOther2
- DispelCreatureNeutralOther3
- DispelCreatureNeutralOther4
- DispelCreatureNeutralOther5
- DispelCreatureNeutralOther6
- DispelCreatureNeutralSelf1
- DispelCreatureNeutralSelf2
- DispelCreatureNeutralSelf3
- DispelCreatureNeutralSelf4
- DispelCreatureNeutralSelf5
- DispelCreatureNeutralSelf6
- DispelItemNeutralOther1
- DispelItemNeutralOther2
- DispelItemNeutralOther3
- DispelItemNeutralOther4
- DispelItemNeutralOther5
- DispelItemNeutralOther6
- DispelLifeNeutralOther1
- DispelLifeNeutralOther2
- DispelLifeNeutralOther3
- DispelLifeNeutralOther4
- DispelLifeNeutralOther5
- DispelLifeNeutralOther6
- DispelLifeNeutralSelf1
- DispelLifeNeutralSelf2
- DispelLifeNeutralSelf3
- DispelLifeNeutralSelf4
- DispelLifeNeutralSelf5
- DispelLifeNeutralSelf6
- AcidRing
- BladeRing
- FlameRing
- ForceRing
- FrostRing
- LightningRing
- ShockwaveRing
- AcidWall
- BladeWall
- FlameWall
- ForceWall
- FrostWall
- LightningWall
- ShockwaveWall
|
New
Functionality and Content
- 150 Cottages and 50 Villas have
been added to the game.
- There is now a separate panel
for negative magical enchantments (the original enchantment
panel now lists only positive magical enchantments). Both panels
are in the far right upper corner.
- @allegiance info is a
new monarch-only command. Typing @allegiance info <charactername>
(for a character in that monarch's allegiance) will display
the following: the full name and title of the character, the
full name and title of the character's patron, and the full name
and title of each of the character's vassals. This command can
only be used once every 30 seconds.
- The number of allegiance
broadcasts the allegiance speaker can make per day has been
raised from 3 to 10. In addition, monarchs may now assign
speaker status to someone even if they are not currently online.
- The leader of a Fellowship now
shows up as a triangle dot on radar.
- You can now use the @filter command
to filter out recall messages. See @help filter for more
details.
Miscellaneous
Improvements and Changes
- All vendors now accept all
trade notes.
- Pyreals now stack to a maximum
of 10,000. In July we will introduce three additional trade
notes into the game.
- Mansions now have 100 hooks in
them, all of them usable.
- Neutral Balm's burden has been
reduced from 135 to 65 and is now available in more vendor
locations.
- The Select Self key now works
to have a targeted action actually work on oneself. For example,
a player can use a healing kit and then the Select Self key to
heal oneself.
- You now have a number of UI
panels and character options that you can bind to a keyboard
map.
- A new mana stone, the Superb
Mana Stone, can be found at some mage vendors. In addition, many
more mage vendors now carry High and Great Mana Stones.
- All Bronze trophy items are now
givable and droppable again.
- New characters who start with a
magic school will start with the correct focus, 5 Lead Scarabs,
and 25 Prismatic Tapers. New characters who start with
additional magic schools will receive additional foci, but not
additional scarabs or tapers.
- The time it takes to read and
learn a spell from a scroll has been reduced to roughly one
second.
- When a character attempts to
use a mana stone to drain mana from an item, there will now be a
confirmation check even if the item does not contain any mana.
- Isparian Bows, Crossbows, and
Atlatls are now unenchantable.
- The Isparian Modifying Tool is
now unbreakable. The stones, however, will break each time you
put them in an Isparian weapon.
- The Arcane Lore difficulty on
Gorgets with Nuhmudira's Boon has been altered. The new
difficulty levels are Red (High) = 180, Blue (Mid) = 150, and
Green (Low) = 120.
- Isparian Daggers now have the
correct damage range. Perfect Isparian Daggers have a maximum
damage of 8, Superb 7, Good 6, and Quality 5.
- You now get 3 Wood, Copper, or
Obsidian Keys when you successfully carve Wood, Copper, or
Obsidian Hearts.
- We made a few changes to the
Tenkkardun Foundry to reduce the viability of combat macroing in
that location.
- Last month we introduced a bug
which prevented users from playing if they were using a machine
running Win95a. This should be fixed now.
- We believe we have fixed the
bug where, occasionally, a character logging into the world
would find that their items had lost all mana. This was a
difficult bug to reproduce, and we would appreciate any reports
if players experience this bug in the future.
- There was a bug with the
Fellowship panel last month that kept it from updating properly.
This should be fixed now.
- The bug where a character quits
a fellowship and the character keeps attempting to assess a
person in the fellowship has been fixed.
- We fixed a bug where the cursor
appeared as an hourglass on the Fellowship panel before a player
actually created the fellowship.
- There were a few bugs with the
XP-sharing code for certain fellowships involving players over
level 50. These have been fixed.
- There was a bug where you could
exploit a vendor by selling healing kits with less than full
uses, then buying them back cheaply at full uses. This has been
fixed.
- For Creature Mastery scrolls,
you will need to ID and read the description to determine if
it's a Self or Other scroll. Self and Other do not appear in the
title of the scroll. This will be fixed in July.
Minor Details
- The Invoker now displays the
correct inscription.
- The portal to the Arcanum
Research Facility now has a level restriction prohibiting those
characters under level 20.
- Ciandra decided to reverse her
impromptu sex-change operation, and now looks like a woman.
- When using a mana stone on
yourself, you will receive a message letting you know when all
your items are full.
- All non-used hooks now become
visible whenever a house is abandoned.
- Players can no longer open the
doors to the inside of the statues from the outside, unless they
use the correct key.
- Statue Portal dungeons are now
no-recall, no-tie, and no-summon.
- The Isparian Dagger model has
been changed.
- The experience point total for
a few statue creatures has been reduced.
|
|
|
|